Staredit Network

Staredit Network -> UMS Assistance -> Money Maps
Report, edit, etc...Posted by Fender on 2006-06-15 at 14:37:48
I made a 2v2 money map but can't get the starting location to be right next to the minerals for every race. I have it so that terran is right next it it but protoss is too close and zerg is too far away. How did the people that created fastest maps get the command center/nexus/hatchery right next to the minerals and work for every race?

ADDITION:
I forgot to mention i use starforge and x-tra.
Report, edit, etc...Posted by fritfrat(U) on 2006-06-15 at 14:39:02
Just use SCMDraft and turn on Buildings Snap to Tile in options. That will make things much easier when placing mineral fields, geysers, and the start location.

EDIT: In starforge, it would be units snap to grid, but I recommend using SCMDraft's since you would have to set it to a 16x16 pixel grid instead of 32x32 in order to have the buildings align correctly with the tiles in starforge.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-06-15 at 14:42:14
Try to stay away from making moneymaps... Please?
Report, edit, etc...Posted by Fender on 2006-06-15 at 15:00:06
QUOTE(Killer_Kow(MM) @ Jun 15 2006, 01:41 PM)
Try to stay away from making moneymaps... Please?
[right][snapback]507078[/snapback][/right]


smile.gif i only made it because someone wanted a cool 2v2.

Thanks for the advice fritfrat.
Report, edit, etc...Posted by Kow on 2006-06-15 at 19:53:56
QUOTE(fritfrat(U) @ Jun 15 2006, 02:38 PM)
EDIT: In starforge, it would be units snap to grid, but I recommend using SCMDraft's since you would have to set it to a 16x16 pixel grid instead of 32x32 in order to have the buildings align correctly with the tiles in starforge.
[right][snapback]507076[/snapback][/right]

You set to offset, not the actual grid size.
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