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Staredit Network -> UMS Assistance -> Trigger Help
Report, edit, etc...Posted by NinjaKitten on 2006-06-16 at 01:27:32
Alright here's my triggers:
user posted image

My problem is the mineral payment trigger doesn't work, however if I only have 1 payment trigger (i.e. only Doctor and no Comp Manager) it works fine.
Report, edit, etc...Posted by Zeratul_101 on 2006-06-16 at 09:17:36
first of all wth do you have all these wait 0s? hyper triggers? cause its supposed to be 62 wait(o)s and a preserve in ONE trigger .

are you saying that when you have both of them in, neither of them works or only the comp managaer doesn't work?

anyhow, the first pay trigger has a clear switch action. the second pay trigger has a set switch condition. this means that whenever the doctor trigger is fired it automatically makes it impossible for the comp guy's trigger to fire.

to fix this problem, remove everything related to switch one in those three triggers.
Report, edit, etc...Posted by Urmom(U) on 2006-06-16 at 14:49:29
I would try setting two switches and then using a different switch in the third trigger. And Zeratul, what are you talking about? That's how he has his hypers.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-06-18 at 09:52:48
One trigger runs after the other, so it clears switch one before the next trigger can run. I think.
Report, edit, etc...Posted by SunMoon_Emperor on 2006-06-18 at 12:24:56
Why would you want to wait for 0 milliseconds?
Report, edit, etc...Posted by KaboomHahahein on 2006-06-18 at 12:29:09
Try using different switches but doing the same thing because I'm not sure, but you might have cleared the switch 1 before the computer one could fire. Also I assume those wait 0s are hypper triggers, move those to the bottom of your trigger list or re-create them.
Report, edit, etc...Posted by Urmom(U) on 2006-06-18 at 14:26:05
Ok, this is what your trigger should look like:

Countdown timer is at most 0 game seconds
--------
Modify Countdown Timer: Set to 30 seconds.
Preserve Trigger.
Set Switch 1
Set Switch 2


Countdown Timer is at most 1 game seconds
Current Player commands the least Doctor at Pay Hostpital
Switch 1 is set
---------
Modify resources
Display
Clear Switch 1
Preserve Trigger

Countdown Timer is at most 1 game seconds
Current Player commands the least Computer store manager
Switch 2 is set
---------
Modify resources
Display
Clear Switch 2
Preserve Trigger

That should work perfectly.
Report, edit, etc...Posted by Zeratul_101 on 2006-06-18 at 16:08:19
QUOTE(urmom @ Jun 16 2006, 12:49 PM)
I would try setting two switches and then using a different switch in the third trigger.  And Zeratul, what are you talking about?  That's how he has his hypers.
[right][snapback]507690[/snapback][/right]


i wasn't totally sure how the rest of his triggers looked, but it kinda seemed like he had 63(or however many) triggers each containing one 'wait 0'

QUOTE(SunMoon_Emperor @ Jun 18 2006, 10:24 AM)
Why would you want to wait for 0 milliseconds?
[right][snapback]508800[/snapback][/right]


they're called hyper triggers. they make triggers run much faster, 24 times faster(roughly).
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-06-18 at 16:29:53
Did you just make the comment for your hyper triggers Wait (0)?
Report, edit, etc...Posted by Mini Moose 2707 on 2006-06-18 at 16:39:57
Hyper triggers are closer to 12 times faster.

As for your problem, this is something you should use death counters for and not switches.

1. Replace "Set Switch 1" with "Set deaths for current player of Vespene Geyser to 1".

2. Replace "Switch 1 is Set" with "Current Player has suffered exactly 1 deaths of Vespene Geyser".

3. Replace "Clear Switch 1" with "Set deaths for curreNt player of Vespene Geyser to 0".
Report, edit, etc...Posted by Zeratul_101 on 2006-06-18 at 16:52:01
QUOTE(Mini Moose 2707 @ Jun 18 2006, 02:39 PM)
Hyper triggers are closer to 12 times faster.
[right][snapback]508999[/snapback][/right]


i thought hypers made triggers go 12 times / second and if normal triggers go 1/2s

12/1 / 1/2 = 24/1 (24 times faster?)
Report, edit, etc...Posted by Urmom(U) on 2006-06-18 at 18:45:25
Without hypertriggers, triggers are checked every 2 seconds, not 1/2.
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