QUOTE(smilodon @ Jun 16 2006, 02:41 PM)
THE FIRST POST....
The flags are given to player11, but they remain the colour of the player.
Now how do you.....
Maybe anyone remembers a map where this kind of feature is used ? I dont, but it would help a lot i think.
ADDITION:
Did some testing again. Nothing working, but i foun dout this:
Player 1
Condition:whatever
Acrion: Turn off vision for player 1
Acrion: Turn on vision for player 1
With this the player 1 will stay blind. Turn ON will not work somehow.
And the visioning to actually take happen after the action is triggered is happening with a huge stall (i mean - in seconds, not in milliseconds).
ADDITION:
Im out of ideas... Seems very very very impossible.
ADDITION:
I found the map.
It uses colored BEACONS.
The beacon owners cant see their own beacons though they own them. I looked over the triggers, nothing unusual. I went so mad, that i used OSMAP... not very proud about it (
will not steal that map lol.. and yes the general idea of my map is same, but i started my map before i knew about OSMAP). But after unprotecting the function that players dont see their own beacons broke. So i dunno how this is made.
Ther is no "give beacon to player".
Because beacons change color of given to someone.
The maps name is "GoD's Land with Jesus!.scm"