I'm working on a map for my clan. It's a four on four attack-defense (not like those arena maps) on uneven terrain.
However, I'm trying to get a player to get minerals for each kill, I'm thinking either 10 minerals per kill, or 1/10th of the price of the unit. What trigger could I use to acomplish this.
I have mastered shared XP and minerals for killing a unit (player has suffered deaths, add score, add minerals, subtract deaths for player), but that wouldn't work for multiple players.
Yes, as shown by the giant link to the tutorials up top. But, I guess people just don't read anything.