QUOTE
Bring(CurrentPlayer, AtLeast, 1, Constructing..., Anywhere);
MoveLocation(p1bunker, Constructing..., CurrentPlayer, Anywhere);
RemoveUnitAtLocation(1, Constructing..., CurrentPlayer, p1bunker);
MoveUnit(All, SCV, CurrentPlayer, Anywhere, p1scvmove);
CreateUnit(1, Tower, p1bunker, CurrentPlayer);
CreateUnit(1, Machine Gun, p1bunker, CurrentPlayer);
CreateUnit(1, Shotgun, p1bunker, CurrentPlayer);
CreateUnit(1, Flamethrower, p1bunker, CurrentPlayer);
RunAIScriptAt(Enter Closest Bunker, p1bunker);
Wait(600);
RemoveUnitAtLocation(1, Matt's House, P1, p1norad);
MoveUnit(1, Tower, CurrentPlayer, Anywhere, p1norad);
SetDoodadState(Disable, Tower, CurrentPlayer, p1norad);
Wait(600);
MoveUnit(All, SCV, CurrentPlayer, Anywhere, p1bunker);
Comment("p1depot-bunk");
PreserveTrigger();The first bunker works, but then everthing after that doesn't move under the norad.
QUOTE
Bring(CurrentPlayer, AtLeast, 1, Constructing..., Anywhere);
MoveLocation(p2bunker, Constructing..., CurrentPlayer, Anywhere);
RemoveUnitAtLocation(1, Constructing..., CurrentPlayer, p2bunker);
MoveUnit(All, SCV, CurrentPlayer, Anywhere, p2scvmove);
CreateUnit(1, Tower, p2bunker, CurrentPlayer);
CreateUnit(1, Machine Gun, p2bunker, CurrentPlayer);
CreateUnit(1, Shotgun, p2bunker, CurrentPlayer);
CreateUnit(1, Flamethrower, p2bunker, CurrentPlayer);
RunAIScriptAt(Enter Closest Bunker, p2bunker);
Wait(600);
RemoveUnitAtLocation(1, Matt's House, P2, p2norad);
MoveUnit(1, Tower, CurrentPlayer, Anywhere, p2norad);
SetDoodadState(Disable, Tower, CurrentPlayer, p2norad);
Wait(600);
MoveUnit(All, SCV, CurrentPlayer, Anywhere, p2bunker);
Comment("p2depot-bunk");
PreserveTrigger();Works perfectly.
QUOTE
Bring(CurrentPlayer, AtLeast, 1, Constructing..., Anywhere);
MoveLocation(p3bunker, Constructing..., CurrentPlayer, Anywhere);
RemoveUnitAtLocation(1, Constructing..., CurrentPlayer, p3bunker);
MoveUnit(All, SCV, CurrentPlayer, Anywhere, p3scvmove);
CreateUnit(1, Tower, p3bunker, CurrentPlayer);
CreateUnit(1, Machine Gun, p3bunker, CurrentPlayer);
CreateUnit(1, Shotgun, p3bunker, CurrentPlayer);
CreateUnit(1, Flamethrower, p3bunker, CurrentPlayer);
RunAIScriptAt(Enter Closest Bunker, p3bunker);
Wait(600);
RemoveUnitAtLocation(1, Matt's House, P3, p3norad);
MoveUnit(1, Tower, CurrentPlayer, Anywhere, p3norad);
SetDoodadState(Disable, Tower, CurrentPlayer, p3norad);
Wait(600);
MoveUnit(All, SCV, CurrentPlayer, Anywhere, p3bunker);
Comment("p3depot-bunk");
PreserveTrigger();Same as the first one.
QUOTE
Bring(CurrentPlayer, AtLeast, 1, Constructing..., Anywhere);
MoveLocation(p4bunker, Constructing..., CurrentPlayer, Anywhere);
RemoveUnitAtLocation(1, Constructing..., CurrentPlayer, p4bunker);
MoveUnit(All, SCV, CurrentPlayer, Anywhere, p4scvmove);
CreateUnit(1, Tower, p4bunker, CurrentPlayer);
CreateUnit(1, Machine Gun, p4bunker, CurrentPlayer);
CreateUnit(1, Shotgun, p4bunker, CurrentPlayer);
CreateUnit(1, Flamethrower, p4bunker, CurrentPlayer);
RunAIScriptAt(Enter Closest Bunker, p4bunker);
Wait(600);
RemoveUnitAtLocation(1, Matt's House, P4, p4norad);
MoveUnit(1, Tower, CurrentPlayer, Anywhere, p4norad);
SetDoodadState(Disable, Tower, CurrentPlayer, p4norad);
Wait(600);
MoveUnit(All, SCV, CurrentPlayer, Anywhere, p4bunker);
Comment("p4depot-bunk");
PreserveTrigger();The SCV stays at the "p4scvmove" location spot. The bunker doesn't move under the norad either.
They all look like the same trigger to me. Can you guys find my mistakes?