Staredit Network

Staredit Network -> UMS Production -> Morphs!
Report, edit, etc...Posted by Laser_Dude on 2006-06-16 at 19:12:32
QUOTE

Morphs!

A map where units or buildings will randomly 'morph' into other units or buildings (hence the name).




Progress


-Terrain
• Terrain is simply the "the hunters" map, made by Blizzard.
[progress]100[/progress]

-Unit placement
• Players start with default units.  (4 workers + 1 colony center)
[progress]100[/progress]

-Triggers
• Start with a set period of time (currently at 5 minutes; will be changed for balance and public demand)
• Every 30 seconds a unit or building will be removed; and replaced with another.
• In the case of buildings they will always be the same size.
          Remove triggers
              Units
            [progress]100[/progress]
              Buildings
            [progress]100[/progress]
          Create triggers
              Units
            [progress]0[/progress]
              Buildings
            [progress]0[/progress]


Specifications


-Players
• It will be an 8 player map.

-Map tileset
• Jungle

-Map size
• 128x128




Features


-Player Interface
Players would play normally but their units could randomly morph into something else; helping them, or slowing down their assault.

-What's new in your map that others have not done before?
• It's an entirely new idea.




Screenshots / Demo


• There are not currently any screenshots
• Any map pictures would be the same as "The Hunters"
• My computer sucks; I don't have printscreen




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Report, edit, etc...Posted by Zeratul_101 on 2006-06-16 at 19:16:02
lol, sounds farking hilarious, i love modified melee games. although i've only ever found one good one, switcheroo. looking forward to this.
Report, edit, etc...Posted by Laser_Dude on 2006-06-17 at 12:34:17
Something that might be a bit unexpected, it'll would make it even more annoying to some very bad lucked person; there's a slight chance that your extractor could turn into a defiler's mound in mid-game, or; the other way around.

P.S. chances are higher that your defiler mound would turn into a gas gathering building, since there are 3 4x2 gas buildings and the 1 4x2 non-gas gathering structure.
Report, edit, etc...Posted by Zeratul_101 on 2006-06-17 at 13:58:32
thats would actually be a bad idea, changing gas extractors could seriously mess the game up
Report, edit, etc...Posted by JaFF on 2006-06-17 at 14:10:36
The idea is original, but will anybody play it ? It needs so much attention - allways checking what units you have, once in 30 seconds you have to re-hotkey your units...
Report, edit, etc...Posted by Laser_Dude on 2006-06-17 at 14:29:43
QUOTE(Jammed @ Jun 17 2006, 11:10 AM)
The idea is original, but will anybody play it ? It needs so much attention - allways checking what units you have, once in 30 seconds you have to re-hotkey your units...
[right][snapback]508248[/snapback][/right]


I've already got that thought out; there's a message that tells you which unit has been removed; and what is put in it's place.

QUOTE(Zeratul_101 @ Jun 17 2006, 10:58 AM)
thats would actually be a bad idea, changing gas extractors could seriously mess the game up
[right][snapback]508240[/snapback][/right]


The gas extractors shouldn't be too much of a problem. The chances of one being selected are 1/91 or more; depending on what you have. And chances are 3/4 that they'll be replaced with another gas extractor

P.S. Due to how the triggers are constructed I could easily disable any unit to be removed or created should I need to.

P.P.S. The chances of a gas extractor changing into a defiler mound is actually less then the defiler mound changing into an extractor.
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