Staredit Network

Staredit Network -> UMS Production -> Ferrari Bound
Report, edit, etc...Posted by BounD- on 2006-06-18 at 05:15:28
QUOTE

Ferrari Bound

A new bound with a few twists.
Obstacles - Around 15 {May Change}
Lives - Easy(30) | Hard(15) {May Change}
Difficulty - 7/10 (going to be a 10/10) later.


Progress


-Obstacles
[progress]60[/progress] {60%}

-Terrain
[progress]75[/progress] {75%}

-Unit placement
[progress]100[/progress]

-Triggers
[progress]70[/progress] {70%}


Specifications


-Players
•6

-Map tileset
•Twilight
•Square

-Map size
•128x128



Storyline / Introduction

Errr.... it's a bound...



Features


-Player Interface
See Storyline/Introductiono

-What's new in your map that others have not done before?
•See Features

-Extra Features
•Marine as bounder (not a ling)
•Stacked Text (2x & 3x) {Not Complete in Demo}
•4x Speed
•Player Colors {Not Complete in Demo}
•Ban (P1)
•Lag Test (P1)
•MiniMap Picture of Ferrari (Custom Colored. My name didn't turn out too well.)
•Difficulty Chooser (changes default life amount)(P1)
•Music On/Off *Custom music made w/ Fruity Loops
•Life Distributer
•Thinking of adding a timer
•Thinking of cloaking marines

-Obstacle Ideas
•Plain Explosions
•Gravity Pull
•Avoid
•Keys to Remove Blocks
•Spasmatic Screen
•Last obstacle = 1 life each
•Possible timed obstacles
•Mixed


Screenshots / Demo

Demo attached (Some Bugs + Not Complete)
user posted image



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Report, edit, etc...Posted by HackOrDie on 2006-06-18 at 08:56:57
looks cool. also maybe put a "n00b" mode or something with infinite lives but also leeve easy and hard in.
Report, edit, etc...Posted by fritfrat(U) on 2006-06-18 at 16:27:18
Usually with easy and hard modes, the hard mode is made up of much harder obstacles and you get MORE lives, not less..

EDIT: Played it. Difficulty is more like 2/10. I first did it on easy, and then felt like I should double check the obs were the same on hard before I said it was so easy. I beat all the beatable obstacles dying twice the second time, and I'm not necessarily that great at bounds.

I like your name on the side of the car, I think that turned out really well. Besides that, I'm kind of unimpressed with the bound. Just make better obstacles, I think with work you can make this a good map. Good idea using the marine with 4x speed, too.

That and you know that vultures can't completely fit in a 2x1 spot, right?
Report, edit, etc...Posted by Noober on 2006-06-18 at 16:43:36
Most of those "extra features" aren't new. But I like the marine x4, though.
Report, edit, etc...Posted by BounD- on 2006-06-19 at 03:13:29
Thanks for the comments everyone.
@fritfrat, thanks for telling me how difficult it was. I'm probably going to make some adjustments. I had to change the obstacles because of the 64 action limit (which is why some of them are quite easy.) Also, on the vulture level, are you sure they don't fit in a 2x1? I thought their placement only took up 1x1.
@Noober, there are some new features I haven't added
@hackordie, noob mode added. Thanks for the idea.
Report, edit, etc...Posted by Quebec on 2006-06-23 at 16:47:33
If one of your obs take more then 64 actions, u can use 2 triggers for same obs. There are more then 1 way to link the 2 trigg but i dont feel like to explain now.
Report, edit, etc...Posted by Weed-4-me on 2006-06-23 at 17:20:06
sorry to say but ur map doesnt seem like its innovative...but itll probly be another good plain bound tongue.gif
Report, edit, etc...Posted by empty on 2006-06-23 at 18:11:17
Bounds are Bounds. Most of them are completely remakes of eachother. No new material, same stuff over and over. I can't play the map cause I'm on my dad's comp, but when I my computer gets rebooted i'll rate it.

P.S. I'm not really a bounder though...
Report, edit, etc...Posted by Quebec on 2006-06-23 at 20:17:00
I've try easy obs and they're so easy (but easy is easy, isnt it?) except last one that u got vulture with 2X1 squares. Imma try hard soon surely. By the way, ur name on the car really look realistic tongue.gif
Report, edit, etc...Posted by Oo.Insane.oO on 2006-06-23 at 21:26:26
Easy and hard apeared to be the same to me
Report, edit, etc...Posted by Marandule1 on 2006-06-25 at 05:49:09
Like the idea but to be honest bounds have been getting worse in popularity and sooner or later they will loose interest and move onto sumin new or sumin that is still being played...
atm all i see people playing is Defences , rpgs , melees and ladders
until sumin new comes along ... sc wont last much longer.
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