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Staredit Network -> UMS Assistance -> Death counters not matching countdown
Report, edit, etc...Posted by Grand_Dracolich on 2006-06-18 at 16:14:35
I have a death counter that SHOULD last one minute (720 deaths, I also tried 600), and the countdown I have to show when the death counter is done finishes several seconds before the death counter does.

So, should I get rid of the countdown, or use trial-by-error to get the time exactly right.
Report, edit, etc...Posted by Mini Moose 2707 on 2006-06-18 at 16:35:11
Why don't you just base your conditions off of the countdown timer? If you're trying to get things like half-seconds in and such, you can even start a death counter based off of the countdown and use that.
Report, edit, etc...Posted by Grand_Dracolich on 2006-06-18 at 18:09:11
Countdowns are unreliable in my opinion, I only wanted them to show the players when they'd get their minerals.
Report, edit, etc...Posted by Shocko on 2006-06-18 at 18:38:20
well if they get their minerals at 0:00 why not do countdown timer is exactly 0 ( or 1 -- 0 can be a female dog if the countdown timer doesnt start untill after a few seconds) then add the minerals i see no reason to do countdown with DC's aswell as a Timer there is no logic behind it from my view :s
Report, edit, etc...Posted by Grand_Dracolich on 2006-06-18 at 18:46:25
I REALLY didn't want to accociate the countdown with any triggers (besides the one that starts it), so I'll just have it display text and play a sound when you get the minerals (it would be more reliable than something you have to look at). Thanks!
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-06-18 at 19:01:50
Countdown timers are as reliable as any other condition. As long as you do it right... Just do, countdown timer is at most 1 second, add minerals, reset timer.
Report, edit, etc...Posted by Shocko on 2006-06-18 at 21:30:32
so I'll just have it display text and play a sound when you get the minerals

i hope u ment when u said that -- that you was going to make it display only when you get minerals coz if not ull get spammed with

Time Left 10
Time Left 9
Time Left 8 etc... also as killer kow said a countdown timer is reliable its not hard to use one hook sum hyper triggers up and when its exactly 1 set it to 1:01 and add the minerals (1:01 because it stops at 1 so u want 1 minute exactly but 1:00 is just as good)
Report, edit, etc...Posted by Grand_Dracolich on 2006-06-21 at 10:29:38
It'll say "you have recieved minerals" or something like that just when you get the minerals, not "3 seconds left" or stuff like that. And I know that Countdown timers work, I just don't like using them.

I just with SEN'll have a Dragon theme contest that'll allow an unlimited size map...
Report, edit, etc...Posted by fritfrat(U) on 2006-06-21 at 11:48:30
Countdown timers modify for game speed, death counters don't. Remember that 1:00 on a countdown timer is only 1:00 on Normal speed. This might be why they aren't lining up.

My suggestion is to make a test map where it constantly adds gas and see how much gas you get from 2 minutes on a countdown timer to 1 minute. Then you'll be able to collaborate for Fastest, since everyone plays on fastest anyways.

Another suggestion would be to use gas, a leaderboard, or minimap text to make your own timer..
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