Staredit Network

Staredit Network -> Terrain -> *Rate These*
Report, edit, etc...Posted by Jello-Jigglers on 2006-06-18 at 17:56:55
*Pictures have been moved to the 'Summer Contest End' thread.*

Feel free to rate these still.

Average Rating=5.47619
Report, edit, etc...Posted by Inspektah-Deck on 2006-06-18 at 18:29:35
Picture #2, the blending can be improved with use of a ramp tile. 3/10

#3, Looks good but I would change the left side of teh actual ramp to something other than a mirror. 8/10

5/10 For the rest
Report, edit, etc...Posted by Zeratul_101 on 2006-06-18 at 18:39:25
is it me, or some of these SS isometric? i like pic 3, no blockiness that i can see. #4 isn't too bad either, but tile choice could have been better. #2 should have been alot better. everything else is so-so.

3 and 4, 7 - 8/10

overall, 6/10
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-06-18 at 18:51:53
I don't see any extended terrain in the first one... But they look pretty nice. Good work.
Report, edit, etc...Posted by Jello-Jigglers on 2006-06-18 at 19:15:49
QUOTE
Picture #2, the blending can be improved with use of a ramp tile. 3/10

Ill look in to that.
QUOTE
#3, Looks good but I would change the left side of teh actual ramp to something other than a mirror. 8/10

I think I'm just going to have to switch around some of the tiles so that it's not a mirror... The problem is that it needs to maintain the aesthetics of a ramp and not get to distorted...
QUOTE
5/10 For the rest

Is that due to the lack of extended?
QUOTE
is it me, or some of these SS isometric?

As apposed to what? Extended? I don't see much need in having everything a custom design... Custom designs seem to add more that way...
QUOTE
#4 isn't too bad either, but tile choice could have been better.

Which tiles need re-arranging?
QUOTE
#2 should have been alot better.

I'm working on it. Check on it in a couple of days.
QUOTE
I don't see any extended terrain in the first one...

Uh... I dont know how many bridges in the doodad selection that you see that look like this one.(Perpendicular intersecting bridges with a half dirt half bridge section... Not to mention the length even though that is easily adjusted.)

Well, thanks for the advise(those of you that gave some tongue.gif )
Report, edit, etc...Posted by A_of_s_t on 2006-06-18 at 19:21:38
You have more than seven Doodads on the map bleh.gif .

For the lump, I give it a 7/10. Nice terrain, even though its not extended. It flows nicely.
Report, edit, etc...Posted by WoodenFire on 2006-06-18 at 19:24:17
I gave you a 2/10 for appareent reasons including...

• Some well created areas based on Isometric layout work
• Good doodad placement as far as aesthetics is concerned
• Good examples of highdirt color into grass into dirt

• Illigitimate doodad sprite placement
• Southern cove is not walkable with the large coral doodad blocking most sized units if not all barely able to squeeze through the northeastern corner between doodad and cliff
• Unsatisfactory amount of completed extended blending, the stuff you attempted wasn't completed
• Mirrored ramp
• Wrong tiles used in some cliff verticle stretch pieces
• Awkward bridge blending seems too straight for too long

I recogmend taking your best blends and squishing them a little closer, like by about 40 tiles... I love some of the Isometric layout work but the bridge seems to be like a completely different project.

All in all, its getting good. Mixing basic Isometric and extended is the pinicle of custom terraining.

Although I gave a decently bad rating, I still enjoyed looking at the layouting. Good start at something great perhaps?
Report, edit, etc...Posted by Jello-Jigglers on 2006-06-18 at 20:19:57
QUOTE(WoodenFire @ Jun 18 2006, 04:23 PM)
I gave you a 2/10 for appareent reasons including...

• Some well created areas based on Isometric layout work
• Good doodad placement as far as aesthetics is concerned
• Good examples of highdirt color into grass into dirt

• Illigitimate doodad sprite placement
• Southern cove is not walkable with the large coral doodad blocking most sized units if not all barely able to squeeze through the northeastern corner between doodad and cliff
• Unsatisfactory amount of completed extended blending, the stuff you attempted wasn't completed
• Mirrored ramp
• Wrong tiles used in some cliff verticle stretch pieces
• Awkward bridge blending seems too straight for too long

I recogmend taking your best blends and squishing them a little closer, like by about 40 tiles... I love some of the Isometric layout work but the bridge seems to be like a completely different project.

All in all, its getting good. Mixing basic Isometric and extended is the pinicle of custom terraining.

Although I gave a decently bad rating, I still enjoyed looking at the layouting. Good start at something great perhaps?
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Thanks. I see full validity to every thing you said.

This project was to get my isom skills higher

+1 isom skill level
Current isom skill level---1

lol... tongue.gif

And yes, I just had the bridge idea after everything else...(so i just stuck it up in the corner.)

Oh, btw, the cove is accessable by small and medium units(marine-vulture) but not large units(ultralisk).

Next implementations:
-Another ramp allowing access to north eastern high dirt formations
-Slightly more randomized doodads
-Vertical and horizantal compression(thanks Algebra 2 tongue.gif )
-Removing Bridge
-Adding another block of high dirt where bridge was
-Adding ramp to newly created high dirt block

(if you dont understand most of this, thats because it is just a written note for myself)
(if you do understand it, you have a little heads up of whats to come. smile.gif )

Addition:

Oh wait, you mean the cove beyond the massive coral piece... Yeah, I doubt units can access there. Though I think it's kinda cool being able to see something, but not be able to go there *caugh* *pluto* *caugh*
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-06-18 at 20:41:38
QUOTE(Jello-Jigglers @ Jun 18 2006, 07:15 PM)
Uh...  I dont know how many bridges in the doodad selection that you see that look like this one.(Perpendicular intersecting bridges with a half dirt half bridge section... Not to mention the length even though that is easily adjusted.)

I said FIRST.
Report, edit, etc...Posted by Jello-Jigglers on 2006-06-18 at 20:58:22
That was first until I changed the order... I was missing a picture.
Report, edit, etc...Posted by Weed-4-me on 2006-06-18 at 22:33:06
i see a bit of mirroring pinch.gif

not bad tho
Report, edit, etc...Posted by Jello-Jigglers on 2006-06-18 at 22:40:33
QUOTE(Weed-4-me @ Jun 18 2006, 07:32 PM)
i see a bit of mirroring  pinch.gif

not bad tho

[right][snapback]509250[/snapback][/right]


Can I ask what you rated it?
Report, edit, etc...Posted by PuRe( on 2006-06-18 at 22:53:29
most of them look pretty good. some i dun see any customized stuff but everything else is good. about a 6/10 for each except for the first one and any other ones that dun really hav any custom stuff =P
Report, edit, etc...Posted by WoodenFire on 2006-06-19 at 00:59:40
Yea jello, your last comment is what I was talking about... Lol... Just move the coral piece by a few blocks and allow accessability! It would be a much better addition to the piece then just the aesthetic presentation of the cove...

O:
Report, edit, etc...Posted by Jello-Jigglers on 2006-06-19 at 09:38:53
Already moved it. smile.gif Added a ramp in north western corner(where bridge was) and did like a triple layer dirt-highdirt-higherdirt,
Report, edit, etc...Posted by Spartan-004 on 2006-06-19 at 16:11:19
6/10, better then what i can do, good work
Report, edit, etc...Posted by Biggest_SOB on 2006-06-19 at 19:01:04
i give it a 5/10 overall...what type of map is this for? im guessing UMS... but idk...I've seen better, and ive seen worse....thats were i stand...... closedeyes.gif
Report, edit, etc...Posted by Weed-4-me on 2006-06-19 at 22:40:57
QUOTE(Jello-Jigglers @ Jun 18 2006, 08:40 PM)
Can I ask what you rated it?
[right][snapback]509255[/snapback][/right]

i think i rated a 6/10
Report, edit, etc...Posted by PuRe( on 2006-06-20 at 23:19:48
u should try using less sprites like wooden cause sprites make people look noobish even tho i use sprites sometimes happy.gif
Report, edit, etc...Posted by Jello-Jigglers on 2006-06-23 at 20:54:43
QUOTE(PuRe( @ Jun 20 2006, 08:19 PM)
u should try using less sprites like wooden cause sprites make people look noobish even tho i use sprites sometimes happy.gif
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7 sprites for 65x35 tiles... That would total to like 30 sprites for a full size map if i keep up this rate...
Report, edit, etc...Posted by EviL on 2006-06-23 at 22:15:00
6/10

I especially like your custom ramp.
But you should fix some of the ruins tile, some are blocky and doesn't fit well.
Report, edit, etc...Posted by Rantent on 2006-06-24 at 01:07:33
Several of the doodads were placed in good places. But I noticed some sprites were... interesting.

As far as terrain goes it all seemed kind of average.

I did not like the lower right part of the third image, other then that blend there were only minor things I would have changed.
Report, edit, etc...Posted by Jello-Jigglers on 2006-06-25 at 16:13:19
QUOTE(Oo.EviL.oO @ Jun 23 2006, 07:14 PM)
6/10

I especially like your custom ramp.
But you should fix some of the ruins tile, some are blocky and doesn't fit well.
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QUOTE(Rantent @ Jun 23 2006, 10:07 PM)
Several of the doodads were placed in good places. But I noticed some sprites were... interesting.

As far as terrain goes it all seemed kind of average.

I did not like the lower right part of the third image, other then that blend there were only minor things I would have changed.
[right][snapback]512336[/snapback][/right]


I'm trying to fix that... I might have to change it entirely...

ADDITION:
Going to add more screen shots in the morning(probably 3 or maybe 4)

Night yawn.gif .

ADDITION:
Added two 'zoomed out' pictures so you can get the spacial order of the screenshots. Going to add more pictures in the morning like I said.

ADDITION:
Re-did the 'Zoomed out' picture as one instead of two. Looks a little better.

ADDITION:
Added six more in-game screen shots. I hope you like them.
Report, edit, etc...Posted by PuRe( on 2006-06-25 at 17:41:29
new pictures! =O

the first batch im still giving around 7/10 for most of them

the second ones im gonna give a 8/10 cause they look cooler
Report, edit, etc...Posted by Jello-Jigglers on 2006-06-26 at 01:34:19
QUOTE(PuRe( @ Jun 25 2006, 02:41 PM)
new pictures! =O

the first batch im still giving around 7/10 for most of them

the second ones im gonna give a 8/10 cause they look cooler
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I agree. I like the isometrics of both, but the second batch deserves higher cause there aren't many cosmetic problems(lines, dimension problems, grossness).

I do think that the second batch is kinda... bare i guess. I didn't do very many new extended things, most I have already made and they just fit pretty good.

I plan on making the entire 128x128 map full of terrain similar to this natural looking layout.(no man made stuff). What did you think of the custom door thing i did?(good or bad?) I thought it was pretty sweet even though there is minor blockiness.

ADDITION:
Random Counts:
-Doodads=109(not counting doodad tiles)
-Sprites=11
-Tiles-84x43
-Bodies of Water=7(2 small puddles)
-Custom Ramps=4
-Custom Doodads=12(Total),8(without Ramps),3(without Ramps and Pillars)
-Accessable Land Masses=7
-Unaccessable Land Masses=5
-Terrains Not Used=High Temple-High Raised Jungle-Raised Jungle
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