QUOTE(WoodenFire @ Jun 18 2006, 04:23 PM)
I gave you a 2/10 for appareent reasons including...
• Some well created areas based on Isometric layout work
• Good doodad placement as far as aesthetics is concerned
• Good examples of highdirt color into grass into dirt
• Illigitimate doodad sprite placement
• Southern cove is not walkable with the large coral doodad blocking most sized units if not all barely able to squeeze through the northeastern corner between doodad and cliff
• Unsatisfactory amount of completed extended blending, the stuff you attempted wasn't completed
• Mirrored ramp
• Wrong tiles used in some cliff verticle stretch pieces
• Awkward bridge blending seems too straight for too long
I recogmend taking your best blends and squishing them a little closer, like by about 40 tiles... I love some of the Isometric layout work but the bridge seems to be like a completely different project.
All in all, its getting good. Mixing basic Isometric and extended is the pinicle of custom terraining.
Although I gave a decently bad rating, I still enjoyed looking at the layouting. Good start at something great perhaps?
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Thanks. I see full validity to every thing you said.
This project was to get my isom skills higher
+1 isom skill levelCurrent isom skill level---1lol...
And yes, I just had the bridge idea after everything else...(so i just stuck it up in the corner.)
Oh, btw, the cove is accessable by small and medium units(marine-vulture) but not large units(ultralisk).
Next implementations:
-Another ramp allowing access to north eastern high dirt formations
-Slightly more randomized doodads
-Vertical and horizantal compression(thanks Algebra 2

)
-Removing Bridge
-Adding another block of high dirt where bridge was
-Adding ramp to newly created high dirt block
(if you dont understand most of this, thats because it is just a written note for myself)
(if you do understand it, you have a little heads up of whats to come.

)
Addition:
Oh wait, you mean the cove beyond the massive coral piece... Yeah, I doubt units can access there. Though I think it's kinda cool being able to see something, but not be able to go there *caugh* *pluto* *caugh*