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Staredit Network -> UMS Production -> " Shadowcall "
Report, edit, etc...Posted by Moogle on 2006-06-19 at 04:37:45
[center]user posted image
Shadowcall
" Long live the Shadow Knights " [/center]

[SPEC]

Players: 3
Type: RPG
Size: 256 x 256
Tileset: Jungle

[STORYLINE]

QUOTE

700 Gaia AD

" A Plague of darkness swepted across the Continents Fangellen
  like a wild loctus swarm. Bring demon like creatures with it known
  as 'Drifting Souls'. Armies of Fangellen stood no chance against the
  souls of the darkness. The battle waged on for 20 years leaving most
  of Fangellen lying in ruins. Suddenly out of the ashes rised a young
  Knight with the power to destory this darkness. Battle waged onwards
  for another 5 years untill final day, War of the Mist when the knight
  unleash his powers onto the darkness. War was won but at a cost.
  The knight vanished from the continent of Fangellen nowhere to be
  found in sight.
"

950 Gaia AD

" Darkness is coming again, Souls of the darkness now drift freely
  into the lands. Taking form as demons and hellish creatures.
  Bringing havoc and destrution to this peaceful Continent of Fangellen.
  Nobody can stop this sudden outbreak of darkness, Ones of the old
  ways left the lands many eras ago. Is a legend of one hero whom can
  cleanse this upcoming outbreak of darkness, A legendary Shadow Knight
  lost in the War of Mist. Only hope for Fangellen lies on tales of a myth.

  Return to us Shadow Knight, We need you once more.
"


[FEATURES]

» Custom XP, In-game its called " Souls Absorbed " [XP]
» RTC, Real Time Combat
» GWC, Gateway Casting
» DSM, Dropship Menu (for items, can only carry 8 items at time)
» Cutscenes
» Boss fights
» And much more..

[HEROES]

Name: Dunehelm
Class: Shadow Knight
Unit: Zeratul

Name: Naraf
Class: Knight
Unit: Dark Templar (Hero)

Name: Vedder
Class: Squire
Unit: Dark Templar

[HEROES SKILLS/MAGIC]

Yes is more Skills/Magic coming soon just thinking which would be nice for the heroes.

[DUNEHELM]

» Shadowstrike, Costs: 6MP Damage: 24 Time: 2 - 3 Seconds

[NARAF]

» Double Slash, Costs: 4MP Damage: 4 x 2 = 8 x 2 = 16 Time: 4 Seconds

[VEDDER]

» Rift, Costs: 10MP Damage: Unknown Time: 5 Seconds

[ITEMS]
» Maggot Juice, Restores heros hitpoints based on level.
» Ivy Dust, Restores heros magic points based on level.
» Barrier Drop, Creates a barrier (shield) around hero protecting him for 5 seconds from any attack.

" I'll update this later just temp look for now "

(Note; for those whom gonna ask about FF: Frozen Shard yes still in making)
Report, edit, etc...Posted by Mp)Dungeon-Master on 2006-06-19 at 15:07:39
Looks pretty good! Just tell a bit more... i dont know, like... the ennemies or the starting situation... look in my signature for a link to my map's thread!
Report, edit, etc...Posted by Dumtard on 2006-06-19 at 20:31:16
looks nice good luck with it. hope to see updates soon to get a better look at what it will turn out like.
Report, edit, etc...Posted by Oo.Insane.oO on 2006-06-19 at 20:34:25
What happened to that Final Fantacy game? O well good luck with this I hope u finish it smile.gif
Report, edit, etc...Posted by RedNara on 2006-06-21 at 02:33:52
dude this seems like a tight rpg, wearnt you working on another one though? did you ever finish that?

love your features


QUOTE
» Custom XP, In-game its called " Souls Absorbed " [XP]
» RTC, Real Time Combat
» GWC, Gateway Casting
» DSM, Dropship Menu (for items, can only carry 8 items at time)
» Cutscenes
» Boss fights
» And much more..


like the cutscene idea and boss fights makes it really seem like a real game rpg rather than a sc stuff.
Report, edit, etc...Posted by Marandule1 on 2006-06-21 at 03:40:15
LOVE the idea mate biggrin.gif hope it all goes well for you.
i was gonna say i played sumin possiblely like this before but i could be wrong.
if u still need any testers or anything like that ill be happy 2 help out.

good luck.
Report, edit, etc...Posted by Dark_Marine_123 on 2006-06-21 at 11:29:36
Heh might as well post on it here too and not just my fourm site. Looks pretty damn good moogle and I hope this one will be your calling yawn.gif
Report, edit, etc...Posted by Zeratul_101 on 2006-06-21 at 14:33:25
moogle, do you need any ideas for boss battles? cause i have like a bookstore of written down ideas.
Report, edit, etc...Posted by Lyon on 2006-06-21 at 14:57:15
Damn! took me awhile to notice this was here on the front page =S

Looks nice, another m00gle production, finish it =D
Report, edit, etc...Posted by Zell.Dincht on 2006-06-21 at 15:26:28
This seems really cool! If you need a tester PM me. So when do you think this is gonna be done?
Report, edit, etc...Posted by rifter on 2006-06-21 at 15:53:32
Cool story, can't wait to hear more. Will the classes play into the storyline, the gameplay, or both of these?
Report, edit, etc...Posted by PCFredZ on 2006-06-21 at 17:47:02
It seems like the first hero (Zeratul unit) is intended to be the main character, and has some stats that make the game easier for that player than the others.
Report, edit, etc...Posted by Moogle on 2006-06-22 at 02:55:46
QUOTE(Oo.Insane.oO @ Jun 20 2006, 11:34 AM)
What happened to that Final Fantacy game? O well good luck with this I hope u finish it smile.gif
[right][snapback]509798[/snapback][/right]


FF: Frozen Shard, well gonna be revamped and going make it into total rpg style. Like 256 x 256 and change the whole system around as well.

QUOTE(RedNara @ Jun 21 2006, 05:33 PM)
dude this seems like a tight rpg, wearnt you working on another one though? did you ever finish that?

love your features
like the cutscene idea and boss fights makes it really seem like a real game rpg rather than a sc stuff.
[right][snapback]510565[/snapback][/right]


Yes i am working on another still in progress in background.

Boss fights will be semi-creative. Will summon cast spells all random and do odd stuff as well, i won ruin it for you.

QUOTE(Marandule1 @ Jun 21 2006, 06:39 PM)
LOVE the idea mate  biggrin.gif  hope it all goes well for you.
i was gonna say i played sumin possiblely like this before but i could be wrong.
if u still need any testers or anything like that ill be happy 2 help out.

good luck.
[right][snapback]510575[/snapback][/right]


If i need a tester i kno where to look.

QUOTE(Dark_Marine_123 @ Jun 22 2006, 02:29 AM)
Heh might as well post on it here too and not just my fourm site.  Looks pretty damn good moogle and I hope this one will be your calling  yawn.gif
[right][snapback]510659[/snapback][/right]


Ya i posted on few forums happy.gif;

QUOTE(Zeratul_101 @ Jun 22 2006, 05:33 AM)
moogle, do you need any ideas for boss battles? cause i have like a bookstore of written down ideas.
[right][snapback]510774[/snapback][/right]


Storybook? Gee alot of boss ideas then, if need any i'll pm ya.

QUOTE(Lyon(MC) @ Jun 22 2006, 05:56 AM)
Damn! took me awhile to notice this was here on the front page =S

Looks nice, another m00gle production, finish it =D
[right][snapback]510796[/snapback][/right]


Blek~ like you can talk about finishing maps.

QUOTE(Zell.Dincht @ Jun 22 2006, 06:26 AM)
This seems really cool! If you need a tester PM me. So when do you think this is gonna be done?
[right][snapback]510815[/snapback][/right]


Sure i'll pm ya if need a tester.

QUOTE(rifter @ Jun 22 2006, 06:53 AM)
Cool story, can't wait to hear more.  Will the classes play into the storyline, the gameplay, or both of these?
[right][snapback]510828[/snapback][/right]


Heroes play into story, Dunehelm is main key since he his legendary Shadow Knight. But that all ya need to know for now.

QUOTE(PCFredZ @ Jun 22 2006, 08:46 AM)
It seems like the first hero (Zeratul unit) is intended to be the main character, and has some stats that make the game easier for that player than the others.
[right][snapback]510902[/snapback][/right]


Dunehelm isnt strong as you think, he been trapped in a prison for 250 years all his powers which he once had are pretty much gone. Other two heroes are balanced just like dunehelm is, noone rigged or unfair. (no marine hero to rig it up)

QUOTE
[UPDATES]
» Boss Fight 1, triggering.
» Dropship Menu, Finished. (expect all the healing)
» Item pick up, Finished.
» Barrier Drop, Finished.
» Level ups, to lvl 4 done.


Guess thats all for now.
Report, edit, etc...Posted by WoodenFire on 2006-06-22 at 10:17:26
I had a 'Soul Collecting' system on a very old test map when you killed dudes... This is looking real nice...

Do you think you could make like a, battle system demo map? Lol.
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