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Staredit Network -> UMS Assistance -> [SOLVED] Giveing units to remaining players
Report, edit, etc...Posted by cAe)sar on 2006-06-19 at 14:04:34
In some defence games, when a player quits his units get distrubuted to the remaining players. What triggers would you use to do this?
Report, edit, etc...Posted by Noober on 2006-06-19 at 14:17:36
Force of players.
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Always.
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Give all any units owned by P12 at anywhere to current player.
Preserve.

You could have easily found this in the tutorial. But no, you had to be blind and not see the big link to the tutorials up top.
Report, edit, etc...Posted by (U)Bolt_Head on 2006-06-20 at 14:25:18
Nooblers method gives all the units to the lowest numbered player in the force. You got to instruct it to give 1 unit away, not all. Like the tutorial shows...

Element-Nature: You can acomplish the same thing just by having the create triggers owned by the player your requireing to have the turret. For example if you want Units to stop spawning at P1s base when he leaves the game Make the spawn trigger for those units owned by player one. Therefore if player 1 isn't there he won't be running the trigger.
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