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Staredit Network -> UMS Assistance -> Invisible Wraiths
Report, edit, etc...Posted by HolySin on 2006-06-20 at 00:34:56
I have about 16 pre-placed wraiths. Each of which has the "cloaked" boxes checked. Also, their energy is constantly set to 100%, and all of the cloaking techs are researched. They stay cloaked until they stop moving or if they are teleported. I'm using starforge. How do I keep a wraith cloaked after using the Move Unit trigger?
Report, edit, etc...Posted by fritfrat(U) on 2006-06-20 at 11:09:10
Arbitors or order move instead of teleport.. but I'm sure these aren't viable options sad.gif You could always create new ones.

Also try testing changing the owning player inbetween neutral, computer, and p9-11 to see if they still uncloak.
Report, edit, etc...Posted by BeeR_KeG on 2006-06-20 at 22:40:44
Use a trigger to always modify the properties of these wraths for select player(s).
Report, edit, etc...Posted by fritfrat(U) on 2006-06-20 at 23:55:53
Um, there isn't a modify properties action. Only create with properties. Problem with that is you see them re-cloak. EDIT: Apparently you don't. Thanks ken.

If heroes and non-heroes, created and pre-placed, under all types of players and races react the same under Move Unit, I'm afraid you're out of luck and will have to settle for a runner-up idea. Unless someone else here comes up with some brilliant idea smile.gif
Report, edit, etc...Posted by Kenoli on 2006-06-21 at 00:16:10
Apparently I haven't moved enough cloaked wraiths, because I've never experienced this problem.
QUOTE(fritfrat(U))
Problem with that is you see them re-cloak.
Wraiths spawn cloaked, unlike observers and dark templar which spawn uncloaked and then immediately cloak. KnowwhatImean?
Report, edit, etc...Posted by DT_Battlekruser on 2006-06-21 at 00:27:10
Could it be they're computer-controlled and AI uncloak?

I've never seen this before either.
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