Staredit Network

Staredit Network -> UMS Assistance -> 2 things
Report, edit, etc...Posted by Hackerck on 2006-06-21 at 20:51:55
k let's get straight to the point, here is the thing:
1. I want to create a transmission trigger, but too bad i don't want any sound effects(WAVS), is there any place that i can download a blank wav which no sound is coming out, i searched for hours in SEN database...
2.In starcraft campaign, there is some mission that u have to use dark templar to slay a cerebrate, other units killing it won't work, i wanna know how that trigger works, player 2 owns the dark templar, player 6 owns the cerebrate, anyone write up the trigger plz?

thank you so much~!




I am a noob
Report, edit, etc...Posted by empty on 2006-06-21 at 20:59:38
Just use Microsoft Sound Recorder... (If it's microsoft or whatever).

I have no clue how they did that with the DT and Cerebrate.
Report, edit, etc...Posted by Noober on 2006-06-21 at 21:00:28
P2 brings at most 0 DT to bigger-then-cerebrate loc.
P6 suffered at least 1 death of cerebrate.
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Set deaths for P6: Set to 0 for cerebrate.
Create 1 cerebrate for P6 at cerebrate loc.

P2 brings at least 1 DT to bigger-than-cerebrate loc.
P6 suffered at least 1 death of cerebrate.
====
GG.

This can't differentiate whether the DT actually made the final killing blow or it was just standing there admiring the scenery, but it'll do.
Report, edit, etc...Posted by Ihjel on 2006-06-22 at 07:03:13
for the blank sound just make a blank .txt file and rename it .wav
Report, edit, etc...Posted by Kenoli on 2006-06-22 at 13:17:59
QUOTE(Noober)
...
This can't differentiate whether the DT actually made the final killing blow or it was just standing there admiring the scenery, but it'll do.
That's pretty much what they did in the campaign. The DT dosen't even have to hit the cerebrate, it just be to be near it when it dies.

Here's the blankest wave ever:[attachmentid=19544]0.01 seconds of complete silence.
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