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Staredit Network -> UMS Assistance -> Permeantly Burrowed computer units
Report, edit, etc...Posted by Zeratul_101 on 2006-06-22 at 20:15:22
okay, i know how to make units stand still(move to invalid terrain), but how do you make them stay still and burrowed. when i tried this, they would unburrow and stay.
Report, edit, etc...Posted by in_a_biskit on 2006-06-22 at 21:03:34
If you have a spare player slot, try giving them to a neutral player or a defeated dummy player. That should stop them from unburrowing.

The only other thing I can think of to prevent computer units unburrowing is to constantly replace them, but that's probably impractical.
Report, edit, etc...Posted by Zeratul_101 on 2006-06-22 at 21:10:31
absolutely no players left, i've even had to start using p12. and i can't replace the burrowed unit because i'm using HP detection on it

ADDITION:
i've heard that hero zerg(ling, hydra,defiler) and drones don't unburrow when attacked. is this true? if so, are there other units like this?
Report, edit, etc...Posted by DaMiNaToR on 2006-06-23 at 16:42:50
That's not true for drones. I don't know about the heroes. Lurkers don't, (obviously)
Report, edit, etc...Posted by Noober on 2006-06-23 at 18:36:47
Well, technically, if a lurker is being attacked by a unit that it can't attack back or is out of range (ie. siege tanks), it will unburrow.
Report, edit, etc...Posted by Maith on 2006-06-23 at 18:41:39
Create/Preplace a Lurker for a player that has Burrow Enabled (P12 will work)
Then Give that Unit/Units to the player you want it to


the player you want it to must have burrow disabled

Addition :: Even with all players take you could add this one, P9-11 will also work with this.
Report, edit, etc...Posted by Zeratul_101 on 2006-06-23 at 20:37:30
QUOTE(Maith @ Jun 23 2006, 04:41 PM)
Create/Preplace a Lurker for a player that has Burrow Enabled (P12 will work)
Then Give that Unit/Units to the player you want it to
the player you want it to must have burrow disabled

Addition :: Even with all players take you could add this one, P9-11 will also work with this.
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i need EUD conditions to run on the burrowed units. i heard that EUDs don't work on players above eight. also, players 2 - 8 are computers and computeres can unburrow even with the upgrade disabled.
Report, edit, etc...Posted by DoomGaze on 2006-06-23 at 20:57:46
Why do people like using burrowed Zerg units? Depending on what you're planning to do, the Spider Mine would be a more obedient alternate to burrowed units.
Report, edit, etc...Posted by Zeratul_101 on 2006-06-23 at 21:33:05
well, i need fourteen different VHP units and i only have 4-5(including spidermine), therefore, so, i really do need to use burrowed units
Report, edit, etc...Posted by DoomGaze on 2006-06-23 at 21:57:33
Er...fourteen different VHP units? Even with burrowed units, you won't have enough to fill out that quota...
Report, edit, etc...Posted by Zeratul_101 on 2006-06-24 at 00:33:53
well, that statement wasn't entirely accurate, i meant i had 14 unit types that needed VHP

ADDITION:
okay, i think i've found a way that only requires a total of one VHPU. so, topic closed

*prays blizzard doesn't patch EUD conditions *
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