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Staredit Network -> Ideas -> Brilliant Idea: Sims (Not the Crappy Ver :P)
Report, edit, etc...Posted by Staredit.Net Essence on 2006-06-26 at 20:58:36
eek.gif I've GOT AN IDEA! And I'm going to share it with you for those pro map makers out there:
Main Concept:
Able to raise Intelligence, Magic, and Strength; Can earn money based on stats; Can do more damage based on stats; Can buy stuff with money.
Able To Raise Stats:
For example, if a unit is named '0', for 0 stats..You can create a location for a statistic first-let's say 'Intelligence'-, you can be able to go on a beacon that raises Intelligence, then remove the 0 from Intelligence, and create a unit named '2' on the Intelligence location, with a message.
Can Earn Money:
Let's say there's a Job Beacon, and if Intelligence is 2 and Strength is 4, you gain a certain amount of money, and so forth--tons of possibilities and may require tons of patience.
Can Do More Damage:
This may take alot of work, and may use tons of switches and triggers--so I'm not really going to say anything 'bout this.
Can Buy Stuff:
This is really basic. Most people know how to do this, but:
Accumulate AtLeast This Amount
Bring Unit For Player To This Location

MoveUnit Back To Base Location
SetResources Subtract Amount
CreateUnit The Unit Bought Somewhere
Preserve Trigger

That's my 'BRILLIANT IDEA' w00t.gif I hope you try it and win the SEN 2006 June Contest with this map!

ADDITION:
QUOTE(TempleGuard @ Jun 22 2006, 06:35 PM)
eek.gif I've GOT AN IDEA! And I'm going to share it with you for those pro map makers out there:
Main Concept:
Able to raise Intelligence, Magic, and Strength; Can earn money based on stats; Can do more damage based on stats; Can buy stuff with money.
Able To Raise Stats:
For example, if a unit is named '0', for 0 stats..You can create a location for a statistic first-let's say 'Intelligence'-, you can be able to go on a beacon that raises Intelligence, then remove the 0 from Intelligence, and create a unit named '2' on the Intelligence location, with a message.
Can Earn Money:
Let's say there's a Job Beacon, and if Intelligence is 2 and Strength is 4, you gain a certain amount of money, and so forth--tons of possibilities and may require tons of patience.
Can Do More Damage:
This may take alot of work, and may use tons of switches and triggers--so I'm not really going to say anything 'bout this.
Can Buy Stuff:
This is really basic. Most people know how to do this, but:
Accumulate AtLeast This Amount
Bring Unit For Player To This Location

MoveUnit Back To Base Location
SetResources Subtract Amount
CreateUnit The Unit Bought Somewhere
Preserve Trigger

That's my 'BRILLIANT IDEA'  w00t.gif I hope you try it and win the SEN 2006 June Contest with this map!
[right][snapback]511546[/snapback][/right]


Err, scratch the 'win the SEN June Contest' part, because the map has nothing to do with the Contest Requirements..
Report, edit, etc...Posted by FatalException on 2006-07-01 at 00:20:09
Umm... You could have just edited your post instead of quoting yourself and saying that you're taking something out...

Anyways, increasing your attack? I thought you were making a game about The Sims... No offense, but your ideas just seem a little... Basic.
Report, edit, etc...Posted by Staredit.Net Essence on 2006-07-01 at 20:21:52
Err...it does seem basic, but--it probably hasn't been thought up of or done before. I bet you based this idea off a flash animation from newgrounds?
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