Staredit Network

Staredit Network -> UMS Production -> CITADEL_1.6_Net
Report, edit, etc...Posted by sagittariusDe1u on 2006-06-23 at 04:13:33
The project is started in 2004.
Background of creation and motives:
For the first time such idea after the next game in corridors WarCraft3 with friends in local computer club has arisen. There were many ideas and optimism, and also desire to make an interesting map with team-play for the best, in my opinion, RTS - StarCraft. It has passed long road before more or less decent realization, in a kind of absence of time as such on games, and that fact, that I the unique developer!
The given mapconstantly testing my friends during all time, one of which is specified in a briefing as the most active.

Legend of a citadel:

In the beginning there was a darkness and a gloom. Also there has come the founder, has created all with words « yes there will be light », has created three "books": "sefer" (the book a Torah, and in wider understanding - a material world, as a data carrier), "sofer" (the author of a Torah and our material world, that is the founder) and "sipur" (the story of the founder). Our worlds have been created and the source of wisdom is given to it, a power source punishing darkness.
Have passed millenia, and the darkness among light was born, and has blocked a life it with the shadow. Long wars went for existence among people, animals, psi-gifted and other alive essences in the world that and other. The world became arena of the two-headed snake, whose one head looks in darkness, and another in the world alive. Also there has come the founder the second time and has transformed darkness to the public. It is familiar forces of light of that there was a citadel of greatness and beauty. The infinity of light and merge yin and yan has led to last war of weltanschauung, and light against light for the darkness is not present more has left. Last fight for the right to enter in the book "sefer" the name.

The actual description:
These are corridors in StarCraft with the interesting and balanced game play.
Only 3 corridors with defensive guns and crowds perfectly identical (equal on forces) armies. Armies going in corridors gradually everyone become better and better, that provides intensity and dynamism of game. Each kind крипа possesses the features in game, entering a variety. The primary goal for me was to make a map in which the important role play and creep during all game and interaction of players with each other and creeps. And not to admit simply stupid hunting of heroes for heroes. The purpose of players - to decline a bowl on the party (side) and to destroy an enemy citadel.
Set of the balanced heroes!
Opportunity to change hero on another, etc.!

The version "Net" is the facilitated version of a map for the Internet!
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Map: CITADEL_1.50_Net
Continuation of a remarkable map

Differences from version 1.40:
* Essential change of geometry of a level
* Design of a level, prompting of beauty and not only
* Balancing heroes
* The some people melee-hero receive on 40 % of more money for murders
* Increased passive gain of money
* The lottery - now periodically each player has chance to receive bonus 250 $, works from the middle of game (it is included in due course)
* swarm mana-costs 100 instead of 50
* mana-costs radiation for a scientific vessel it is increased
* the matrix on 1 mana- point is cheaper
* queens on 1 mana-point are cheaper
* Brudlings queens are more expensive in mana-point
* Probe can build pylon with cannon (experimental by way of balance)
* change BALANCE, change of cost of upgrades.
* And the MAIN THING, INTRODUCTION MODs (now meanwhile 6):

-MoreMoney-adds to all players of 4000 minerals
-MoneyDrop-if one of players of a command all of their money fall in 0 dies, and the enemy command receives 150 bonus of minerals.
-SHORT(...) - adds to all players of minerals, game begins with stronger крипов, all sunkers have only 10% from them max Lives
-SHORT(... )- game without sunkers, adds to all players of 1000 minerals
-SuperCreep-Periodically there is a chance that in one of way will appear super creep (very thick reserved and damage features)
-DeathMatch-Players of one command{team} can choose 1 hero only once, It is impossible to change the hero, instead of a portal of an exchange heroes appear the center of treatment (restoration), dying you do not revive, and have the right to choose to yourself another. The command{team} loses if it cannot choose more heroes (already used All accessible) or in a case lose the citadel.
All fashions are called to speed up and diversify game process.
The red player (top in the list left team) operates fashions

*another set of others of change

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Map: CITADEL_1.6_Net
Continuation of a remarkable map

Differences from version 1.50:
* Change of geometry of a level
* Design of a level
* Changes of heroes:
Cost in mana-cost spells Psi-Storm is reduced up to 30
Cost in mana-cost spells Illusion is reduced up to 100
Cost in mana-cost spells DarkArchon is increased
Cost in mana-cost spells Brudling is increased up to 250
Set of other changes

* System PaverAp (for heroes):
Primary points of life = 25 % from max
Upgrade gives points of life +25 % from max
Upgrade by means - purchases Zerling.
Limiting points PowerUPs = 3 (more than 3 has no effect)
doing: For itself everyone
Does not concern to: HARD CURRENCY, a fuse (constructed from own bases)

* System PowerUP (for крипов):
Primary points of life = 25 % from max
Upgrade gives points of life +15 % from max
Upgrade by means - purchases Hydralisk
Limiting points PowerUPs = 3 (more than 3 has no effect)
doing: The general(common), i.e. each player on 1 time = 3 Upgradeа for creep.

* An opportunity to extract minerals the worker (is under construction in Hutchery), BUT you cannot change heroes any more!!! Attention, do not build more than 2 zerg-workers!!! Disconnects MoneyDrop for you.
* Balancing triggers, in part copied nucleus of a map
* RUNES (meanwhile 3):
-Life-gives 100 % of a life and boards
-Mana-establishes energy (mana) in 75% From max possible
-UnDestructible-invulnerability on some time.
Runes generating in the casual image, appear anew through some casual seconds.
Probably, not generating (will not appear), in this results pressing “Esc” in single game.

* An opportunity to throw off a nuclear attack. (SCV> base> ghost)
* MoneyDrop and DeathMatch now works in network game more correctly
* To the right of a place of a choice of heroes the location has appeared "surrender".


Explanatories to features Mods:
-MoneyDrop-if one of players of a team all of their money fall in 0 dies, and the enemy team receives 150 bonus of minerals. Such a fashion under some conditions heroes (Motyk, SCV, Probe, Dark Archon, Queen) are not subject, and also at construction zerg-drone.
-DeathMatch-are not subject workers (provided that them have not interrupted all) it is not compatible with MoneyDropMode for the benefit of DeathMatch. If the team cannot choose more heroes it should result the pilots in area "surrender" (at once on the right).



P.S. sorry for my not excellent English



Report, edit, etc...Posted by Demaris on 2006-06-23 at 04:24:24

Post screenies! thumbup.gif
Report, edit, etc...Posted by chrono_seifer on 2006-06-23 at 04:35:10
Awesome im an AoS pro and Im about to play this map,
hope im not let down
Report, edit, etc...Posted by sagittariusDe1u on 2006-06-24 at 02:01:35
Need more Testing and Coment.

This map may be is final realize.


If you have good idea for this map, send e-mail: Citadel_pro@rambler.ru
Report, edit, etc...Posted by Filleinconnue on 2006-06-24 at 02:05:15
Sounds Fun

Good luck!
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