Staredit Network

Staredit Network -> Concepts -> Slide Effect
Report, edit, etc...Posted by HolySin on 2006-06-23 at 12:48:40
I'm not sure if anybody thought of this before, but wouldn't it be nice to have a slide effect in a game where it was supposed to be on ice or something similar? Well this is what I thought of:
What you need:
-Any Ground Unit
-Any Invisible Air Unit (Preferably near the same speed as the ground unit)
-Two locations that follows the ground unit
-A location that follows the air unit
-Grid

Basically, you have a grid so that when the ground unit moves to a location, the air unit moves to one square location further than the ground unit.

The ground unit has two locations following. The ground unit has locations that are not hyper triggered. One location follows and accumulates up to so many minerals to determine how far the unit will slide and the other determines whether the ground unit has stopped or not which is done by reaching a certain amount of gas when the ground unit stays in the location, but setting gas back to 0 when the unit is outside of the location.

Now for the air unit. The location for this unit is hyper triggered. Simply enough, when the gas reaches that certain amount of gas to tell if the unit has stopped or not, the minerals will begin to decline. Each mineral will slow the air unit down until doing a unit halt trigger (at 0 minerals). Also, for each mineral is lost, the ground unit is moved to the location following the air unit.

I know this is probably too complicated or too much work for an effect, but I'm just throwing the thought out there.
Report, edit, etc...Posted by Kookster on 2006-06-23 at 13:09:22
good idea, but to slow down a unit graduly doesnt work, you can slow it down to half of its speed by having a unit being constantly moved there.
Also you cant have one trigger on hyper triggers then another not, to have hyper triggers they are all affected, you can turn off hyper triggers tho using a map I made, or you can just do a system that works with hyper triggers, hyper triggers do all the triggers about 12 times a second, so just keep that in mind
Report, edit, etc...Posted by HolySin on 2006-06-23 at 13:26:30
Not necessarily, you can have three hyper triggers after other triggers for one player and it generally only affects that player.

ADDITION:
Also, the hyper triggers could stay on, but the non-hyper triggered locations can use waits instead. Also, the slowing down could be done by how many times or how quickly the slowing unit can be moved under the air unit.
Report, edit, etc...Posted by lil-Inferno on 2006-07-06 at 19:20:13
QUOTE(kookster @ Jun 23 2006, 12:09 PM)
good idea, but to slow down a unit graduly doesnt work, you can slow it down to half of its speed by having a unit being constantly moved there.
Also you cant have one trigger on hyper triggers then another not, to have hyper triggers they are all affected, you can turn off hyper triggers tho using a map I made, or you can just do a system that works with hyper triggers, hyper triggers do all the triggers about 12 times a second, so just keep that in mind
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Actually you can have a trigger that isn't hyped up. If you have a 1000ms wait before the preserve trigger. Normally when you don't have hypers, its a 1 second wait before the trigger starts and goes.
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