Tournament (AI +)
Map Tournament V1.X21
Map with trigger correction of mind of a computer for training against Protos.
I shall not be go in a detail.
The general description of correction AI (work always):
- the computer saves armies and attacks, and in case of a probable failure of attack allocates armies
- protect itself and the bases more effectively than idle time AI
- micro-control, really there is a small micro-control
- more correctly choosing the purpose for attack
- generally squeezes out a maximum from standard AI
Features:
In game 4 base complexities (choosing in the beginning of game, it is necessary to choose up to the end of the timer)
Choose AI skill level:
-easy (for beginners) if you only one week ago have seen the StarCraft
-medium (for bad noob) in the StarCraft play about a level standard AI
-hard (for noob) in the StarCraft play, but it is rather no good
-hard+ (for noob-chobo) Be able to play well, but the level is not so high (Recommended by me)
Practical difference:
-easy : almost equally the standard computer AI + weak correction AI
-medium : standard AI + correction AI
-hard : AI + correction AI + control of AI tactics
-hard+ : AI + correction AI + control of AI tactics + you have 2 enemy computer
The total control of a Map
Modifiers of tactics, provide dissimilarity of each fight on previous. Have meaning On/Off Games random are established casually in the beginning.
*ULTRA Deffens - the computer is more protected and saves armies
*Aggress Attack (in hard +) - a degree aggress attacks / protection
*Support Defense - mutual defense (in hard +), computers can beat off each other or 1 beats off, and 2 in attack to you
*Perfect - also changes tactics
Total 4^2=16 possible variants of behaviour AI only in hard+ skill. For all mods more than 24 variants.