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Staredit Network -> UMS Production -> Labyrinth Square RPG
Report, edit, etc...Posted by Drant on 2006-06-23 at 19:42:12
QUOTE
Name: Labyrinth Square RPG
Type: RPG, Puzzle, Bound
Map: 256x256 Space
Forces: 1 "Hero"
Players: 6
Difficulty: Very Hard
Duration: > 3 Hours


Affinity: The Labyrinth RPG http://www.staredit.net/index.php?download=4805


Description:
Based on Greek mythologies, the Labyrinth draws some parallelism with the story
of Theseus and the Minotaur.  The map is not an actual labyrinth, but a
unidirectional ramifying maze.  You will be dropped into the structure along with
six other prisoners.  You and others are actually sacrifices for the Minotaur,
but your intention is to destroy him.  The maze will have various monsters
of increasing strength upon exploration.  To aid you, stronger weapons can
be found, and the gods will bestow you more powerful upgrades.  After death,
you will be in a purgatory. You will need to pass an obstacle and pay a fee
in order to revive.  Once you have completed the four quadrants of the maze
and destroyed the locks that bind the Minotaur in each, he will be unleashed
for you to defeat.


Features:
- 4 Unique and Meticulously Designed Mazes
- Anti-Movement and Damaging Walls
- Lethal Obstacle Courses
- Activatable Maze Portals

- One Central Base with Non-Triggered Healing and all Teleports
- Potion and Town Portal Purchaseable
- Purgatory Revival Area and Debt for Respawn

- Atmospheric Time-Looped Music
- Special Effects and Germane SC Sounds

- 6 Weapons with Uniracial Upgrades
- Suit-Combo System (Player enters Dragoon with Zealot, Dragoon dies, Zealot spawns)
- Special Abilities for each weapon (2 Auto-Abilities for 2 Weapons)

- Weapon-Dependent Level-Up
- Incremental XP and Bonuses
- EnCOUNTER Point Enemy Spawning System
- Randomly generated Dragon enemies
- 3 Mini-Bosses
- Final Battle and Dramatic Ending

- Open Source Map GPL (Unprotected and Free to Edit)

*Not all features are listed


Screenshots (SPOILER WARNING Should not be viewed if you have never played):
http://quad.bizhat.com/bin/lab/lab.htm



I have done a lot of testing alone and a few games with friends to dig out all the
bugs. It has been exactly a month since I created this map and after all that
testing, I think it's time to share it with others.

If you wish to volunteer, please look for all the bugs you encounter while playing,
or give me your suggestions as to how to improve the map. I will appreciate all
of your constructive criticisms.

Download: http://www.staredit.net/index.php?download=5552

Note: The game should not lag and the music should loop perfectly if everyone
in the game has a broadband connection and a modern computer (2GHz).
I suggest you play it with your friends to avoid slow public users.
Report, edit, etc...Posted by Tdnfthe1 on 2006-06-25 at 13:34:17
QUOTE(Drant @ Jun 23 2006, 05:41 PM)
I have done a lot of testing alone and a few games with friends to dig out all the
bugs.  It has been exactly a month since I created this map and after all that
testing, I think it's time to share it with others.

If you wish to volunteer, please look for all the bugs you encounter while playing,
or give me your suggestions as to how to improve the map.  I will appreciate all
of your constructive criticisms.

[attachmentid=19577]
[right][snapback]512154[/snapback][/right]

This looks intresting, Let me play it and I'll get back to you with some feedback.

~Tdnfthe1

ADDITION:
Hey I tried the map and I really liked it. The music goes well, but because it's a maze it's like playing a long rpg with holes and mystery. For a maze map I thought it was awesome, it took me maybe 20 minutes just to find the town in the center, but you should make it easier to revive at your previous towns. Cuz i got annoyed and stopped playing cuz I kept dying and had2 walk all the way to the next stage just to die and do it again. Besides that I thought it was great, Overall: 8/10 good job. More people should try this.

~Tdnfthe1
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