Trying to have events happen over a short period of time with said conditions;
Trigger |
Players: |
¤ Player 1 |
Conditions: |
¤ Player 1 brings Exactly 1 Marine to 'Location 1'
|
¤ Player 1 has suffered Exactly 0 deaths of Mineral Chunk 1
|
¤ 'Switch 1' is cleared |
Actions: |
¤ Set 'Switch 1'
|
¤ Preserve Trigger |
Trigger |
Players: |
¤ Player 1 |
Conditions: |
¤ Player 1 brings Exactly 0 Marine to 'Location 1'
|
¤ Player 1 brings Exactly 0 Marine to 'Anywhere' |
Actions: |
¤ Modify death counts for Player 1: Set to 0 for Mineral Chunk 2
|
¤ Clear 'Switch 1'
|
¤ Preserve Trigger |
These two are the 'master switch.' If you bring a Marine to Location 1, the events are triggered. If you bring the Marine anywhere except for Location 1, the events are NOT triggered.
Now, the tricky part. I want it to happen in a way where the events happen over time and in order when at the location but stop happening (even if in the middle of the 'chain') when not at the location. For example:
-Bring Marine to Location
-Event 1 (Marine still at location)
-Event 2 (Marine still at location)
-Event 3 (Marine still at location)
However, I also want it to work like this:
-Bring Marine to Location
-Event 1 (Marine still at location)
-Marine leaves Location
-Event chain stops
This means the events cant all be in one trigger with wait timers. My triggers are as follows:
Trigger |
Players: |
¤ Player 1 |
Conditions: |
¤ 'Switch 1' is Set
|
¤ Player 1 brings Exactly 1 Marine to 'Location 1'
|
¤ Player 1 has suffered Exactly 0 deaths of Mineral Chunk 2 |
Actions: |
¤ Modify death counts for Player 1: Set to 1 for Mineral Chunk 2
|
¤ Display Text: "Event 1!"
|
¤ Set 'Switch 2'
|
¤ Wait for 2000 milliseconds
|
¤ Preserve Trigger |
Trigger |
Players: |
¤ Player 1 |
Conditions: |
¤ 'Switch 1' is Set
|
¤ 'Switch 2' is Set
|
¤ Player 1 brings Exactly 1 Marine to 'Location 1'
|
¤ Player 1 has suffered Exactly 1 deaths of Mineral Chunk 2 |
Actions: |
¤ Modify death counts for Player 1: Set to 2 for Mineral Chunk 2
|
¤ Display Text: "Event 2!"
|
¤ Clear 'Switch 2'
|
¤ Set 'Switch 3'
|
¤ Wait for 2000 milliseconds
|
¤ Preserve Trigger |
Trigger |
Players: |
¤ Player 1 |
Conditions: |
¤ 'Switch 1' is Set
|
¤ 'Switch 3' is Set
|
¤ Player 1 brings Exactly 1 Marine to 'Location 1'
|
¤ Player 1 has suffered Exactly 2 deaths of Mineral Chunk 2 |
Actions: |
¤ Modify death counts for Player 1: Set to 3 for Mineral Chunk 2
|
¤ Display Text: "Event 3!"
|
¤ Clear 'Switch 3'
|
¤ Wait for 2000 milliseconds
|
¤ Preserve Trigger |
According to my out-dated "calculations" (This is my first attempt at mapping in at least 6 months), this SHOULD work in the way I described above; however, when I try to test it Events 1 and 2 don't fire and only Event 3.
...and that's my dilemma. Feel free to help if you can, or give input on other ways if possible.
I skimmed through the Tutorials for a bit and it didn't seem like there were (many) new additions and I don't recall seeing one about this.
Thanks.