I have a weird problem with the doors. I have the standard enable and disable, but when I move out of the location around the door and the trigger that closes it kicks in, it does the opening animation again, then the closing animation twice. This is more a cosmetic issue, but when making a starcraft map, professionalism counts ;p.
If it helps here the triggers I have:
Player 8 (the one who owns the x-tra editor doors): all players brings at least 1 men to door1, disable doodad state for door at door 1, preserve trigger.
Player 8: all players brings at most 0 men to door1, enable doodad state for door at door1, preserve trigger.
And by the way, how to you do those blocks while posting here where you can put the triggers in VERY understadably? and does SEN allow you to put up .zip files containing the map and a readme (I like professionalism)?
Okay, thanks. I didn't think that that would be in the database.
can u get properties in the door? put it in transit if it does. if not which i dont think it does... then do location with transmission
What the heck are you talking about? Put the location on transmission? And that tutorial should fix the problem because it won't glitch up the doors.
Yeah, like the tutorial said, it re-enables the door before it's fully enabled and that makes it look wierd for a sec. I'll use the burrowed unit for it, I need all the switches I can get. So that would be:
bring at least 1 men to door, bring 0 zergling to ling1, create zergling, disable state, preserve.
bring at most 0 men to door, bring 1 zergling to ling1, remove zergling, enable state, preserve. (I think)