Staredit Network

Staredit Network -> UMS Assistance -> Traps
Report, edit, etc...Posted by empty on 2006-06-28 at 14:06:41
Anyway you can change who controls a trap using triggs?
Report, edit, etc...Posted by Zeratul_101 on 2006-06-28 at 15:01:34
pretty sure you can. you just can't create them with trigs
Report, edit, etc...Posted by Zell.Dincht on 2006-06-28 at 15:29:20
QUOTE(Zeratul_101 @ Jun 28 2006, 01:01 PM)
pretty sure you can.  you just can't create them with trigs
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If you mean you cant create Vulture spider mines, I disaggre. I created them in my map.
Report, edit, etc...Posted by DarckRedd on 2006-06-28 at 15:55:16
They mean machine gun traps and the like. You can't create them, but you can use an enable/disable doodad state on them, or put them under the control of an AI player.
Report, edit, etc...Posted by empty on 2006-06-30 at 15:26:17
So you can't give them to a human player?

And is the only way to move them is by recall right?
Report, edit, etc...Posted by Zeratul_101 on 2006-06-30 at 23:27:06
QUOTE(empty @ Jun 30 2006, 01:25 PM)
So you can't give them to a human player?

And is the only way to move them is by recall right?
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you can give them to human players. they an also be mindcontrolled(so i heard, never tried it) traps in many cases are just like units with a few exceptions. such as can't move, only attack when enabled(or is it disabled?) and has no special effect when enabled/disabled.

yes, thats the only way ingame with units. however, you can also use the move action.
Report, edit, etc...Posted by Kenoli on 2006-07-01 at 01:33:48
Move Unit dosen't work on traps. The only way to move them is with Recall.
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