QUOTE(Zell.Dincht @ Jul 3 2006, 06:08 PM)
Nice language. Well Syphon have you done any of the systems? Did you do the Day/Night system?
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Day/Night system is the last thing on my mind. Fighting is the first, then stats, then work. Then when all that's done, butterfly effects. Then if I don't add anything else, Day/Night.
QUOTE(JoJo. @ Jul 3 2006, 08:27 PM)
I dont even have to say it...whos Tyler BTW?
hows the stats system ganna work? whats the ingame fighting ganna be like?
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Tyler Durden; He can do 500 crunches in 5 minutes, has never witnessed birth. Benches 425 lbs, has never written poetry. Uses stairmaster 60 minutes a day, has never had to run to save his life. Self improvement is masturbation, self destruction is the answer. (Ad for the movie.)
(He's the guy Brad Pitt plays in the movie.)
Anyway, I forsee the finished fight system as the two fighters going into a ring, they'll each have their sexified grids overhead detecting every little movements.
The stats are probably just going to be Strength, Defense, and Speed. Each part of the combatents body will have it's own health, and the strength will determine how much damage is done with each attack. (Everyone is a civilian.) If a body part is taken out, it'll affect your moveset (And possibly make you forfeit the fight.)
We're going to have different fighting styles, probably 4, that your fighter can train for. Their level in each will change their moves. I'm open to the fighting styles, give me your opinion
here.For fighting we're going to have a building with 4 units buildable, probably gonna be a gateway. When you build the units you do whatever move it represents. (The move change depending how you train through the game, the start as Weak Punch, Weak Kick, Weak Block, Mercy.)