Staredit Network

Staredit Network -> UMS Assistance -> Death Counter + Spawn
Report, edit, etc...Posted by Veta on 2006-06-28 at 20:04:28
I was very skeptical about coming to this forum and asking for help... usually I fix my own problems with trial and error or by restarting and this forum has never helped me before, out of a good 10 times attempted. However, I'm back and need to fix a spawn, it's driving me mad... It should work perfectly.



Here's the map: Download the Map

If you're going to reply:

1) Be familiar with Death Counts and Death Count Spawns
2) Be familiar with triggers
3) Be 15 or older
4) Actually look at the map
5) Read the P.S.
6) Actually go into a private game and choose a mode and then notice the spawn problem


P.S. The actual problem is that I have 3 spawns set out for 4 forces. 8 players. There are 2 players on each team. The problem is that if the lead player (the player with the lower player number on the team) and the secondary player are present, Vultures and Lings don't spawn for the lead player, but they do for the secondary player. If the secondary player is not present the lead player will spawn Vultures and Lings as is supposed to. There are 3 computer forces so you can see if what you tested out worked or if the problem exists by going to a computer's base or using Map Hack.

The 1st spawn works perfectly. (spawns Marines and Ghosts) The second two spawns are copies of the first, with minor alterations and do not work for both players like they're supposed to. Please help, thank you a lot... if you help.




Edit: Unclear description
Report, edit, etc...Posted by Kenoli on 2006-06-28 at 23:25:10
It would be neat if the download link actually worked.
Do you realize that you can upload files to this site and insert them directly into your posts? Yeah, that would be a good thing to do.

Completely disregarding rules 4 and 6, it sounds like the problem is the triggers nullifying their own conditions.
Rather, one trigger nullifying both trigger's conditions.
Report, edit, etc...Posted by Mp)7-7 on 2006-06-28 at 23:56:06
It would also be neat if what you were asking was a little more clear, maybe actually stating what you need to be done woud help, I will come to this thread again tomorrow and post something that is discriptive and show your trigger, I shouldnt have to dl the map to fix your problem!
Report, edit, etc...Posted by Oo.Insane.oO on 2006-06-29 at 00:47:57
QUOTE(Veta @ Jun 28 2006, 07:04 PM)
3) Be 15 or older
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Someone under 15 could have something of value to say and it might even help you to make it work better but since you are an age discriminatior you might never get past the step your at to acheve a higher step

Id love to look but your link doesnt work
Report, edit, etc...Posted by Mp)7-7 on 2006-06-29 at 00:55:31
Someone deleted my post? Just ask the wuestion more clearer, this helps people to give you more assistance with your problem! I dont know why somoene would delete?
Report, edit, etc...Posted by -bilal92- on 2006-06-29 at 01:00:35
werid... i checked it too its fine, lol see if u can find a pro x100 map maker, lol he/she should know what to do biggrin.gif
good luck
Report, edit, etc...Posted by Veta on 2006-06-29 at 01:12:33
QUOTE(-bilal92- @ Jun 28 2006, 11:00 PM)
werid... i checked it too its fine, lol see if u can find a pro x100 map maker, lol he/she should know what to do biggrin.gif
good luck
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That's exactly why I wanted 15+ people to answer. I am not saying they're stupid, it's just that majority of them contribute or help me rarely in a thread.


My huge apologies for the download mess up.

Oh and [jack***], that's censored, it takes a good week to upload a map.
The upload is fixxed... I kept my eye on this thread for a good hour, no one seemed to have told me the link didn't work. Thanks. I hope someone figures it out, and I did think of the nullifying possibility, but it makes no sense that it wouldn't work for a similar trigger and that a player in the same force could null it. I used a force trigger with current players. Although if it is what I hope it isn't, I'd have to completely redo my spawning. sad.gif With double switches.


Edit: Working Link: Download


Edit2: When have you met anyone younger than 15 that knew more than you about anything useful in life? Honestly? I seriously doubt a single 14 year old will solve any problem I face before I can. The reason being, experience.

Dont reply to that with some insane 'what if'.
Report, edit, etc...Posted by Zeratul_101 on 2006-06-29 at 02:18:36
QUOTE(Veta @ Jun 28 2006, 11:12 PM)
When have you met anyone younger than 15 that knew more than you about anything useful in life?  Honestly?  I seriously doubt a single 14 year old will solve any problem I face before I can.  The reason being, experience.

Dont reply to that with some insane 'what if'.
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what if... j/k

but honestly, you talking about a game, age isn't necessarily a proponent of experience.

i'll dl the map tonight and give you some info in the morning
Report, edit, etc...Posted by Kenoli on 2006-06-29 at 02:32:39
I precieve this map as a tangled web of switches. ;o

But seriously, I'm having trouble understanting what the triggers are doing. More specifically, why the hell you're using so many switches. Snowball wars dosen't require such a (seemingly) sophisticated unit spawning system.
What ever happned to using waits? D=

PS. Assigning triggers to "Current Player" does nothing. The triggers cannot activate.
Report, edit, etc...Posted by Zeratul_101 on 2006-06-29 at 02:44:44
okay, i think i've found your problem. it has to do with how force slots work.

FORCE 1 TRIGGER - this creates your units
CURRENT PLAYER - this sets the switch that allow you to create your unit
PLAYER 1 TRIGGERS - not important, just to show you how it works.

this is how you think its working:
PLAYER 1 TRIGGERS
CURRENT PLAYER - at this point the force 1 trigger will work
FORCE 1 TRIGGER

this is how its actually working:
player 1(lead player's cycle):
PLAYER 1 TRIGGERS
FORCE 1 TRIGGER - doesn't work because the switch hasn't been set
PLAYER 1 TRIGGERS
CURRENT PLAYER - any FORCE 1 TRIGGERS from now on will work, also, this trigger will not work from now on because one of your conditions is vulture timer is zero, yet, in the actions, you set it to 3000
player 2:
PLAYER 2 TRIGGERS
FORCE 1 TRIGGER - works, vulture is made
PLAYER 2 TRIGGERS
CURRENT PLAYER - doesn't run because vulture timer is greater than 0

have someone else explain why force slots work this way.

because of the 3000 vulture timer action, the switch(11) to make vultures can only be set once. when it is used, it is cleared.

ADDITION:
QUOTE(Kenoli @ Jun 29 2006, 12:32 AM)
I precieve this map as a tangled web of switches. ;o

But seriously, I'm having trouble understanting what the triggers are doing. More specifically, why the hell you're using so many switches. Snowball wars dosen't require such a (seemingly) sophisticated unit spawning system.
What ever happned to using waits? D=

PS. Assigning triggers to "Current Player" does nothing. The triggers cannot activate.
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actaully..., they do seem to work. i added in a kill all units action there. my units blew up

ps agreed, that many switches is terrible, not to mention the fact that they're unnamed.
Report, edit, etc...Posted by Veta on 2006-06-29 at 03:20:55
It's very systematic. I have other maps that have similar spawns aswell. (Which worked) It's all so I can have players stop and control their own spawns, also so that I can have hyper triggers and no problems. Also I have selected modes. It may seem slightly confusing for you at first... I assume you sorted it out fairly quickly.

Switches 1-4 control spawns for Forces 1-4 of Ghosts/Marines
Switch 5 Controls Switches 1-4 Turning On, if they're not turned on by one trigger then they tangle triggers and make create double spawns. I did this, I had to start over.
I use this system and repeat with Lings and Vultures. Switches 6-10 for Lings, 11-15 for Vultures. I would've continued to make Hydras but realized my bug. Switch 250 controls all triggers. 250 is set when a Mode is selected. 253-256 Control which mode is selected. There's 4 modes. Switch 251 controls the scoreboard.


I've hardly done any triggering yet because of this... annoying bug. Actually... the map was insanely complex when I was trying to render feeding useless. I had a good 20 triggers with 4-6 conditions and 10 actions... It was a failure, the triggers froze up and I couldn't get it to work properly. I just figured I'd abandom that idea and work on the spawn. Now the spawn is giving my problems. I think, considering that I'm not going to have Anti-feed, due to the difficulty to create it, that I might aswell get rid of Hypers. The main problem with the Anti-Feed is that you have to go on coicidences of Kills and Deaths. The Death Score and the Kill Score are very intertwining, oh well I had to abandon that.


I hope you figure out what's wrong, later on. I can't at all, to me it seems that it should be working perfectly. And I don't want to delete those and make spawn triggers for each player, that's double the work. Especially when I have to figure out how to make an effecient anti-feed.




Edit: Current Player is there so I can sort out my Death Timers from other triggers. That's it.




Edit2: Upon further reading of your post, I realized that you're right. I thought this might've been it but I really didn't want to change the triggers. I know about the Slot trigger cycle. I just assume that All Players was in front of the players regular triggers, thank you. I realized what I have to do, I just have to set the Timers in top of the other triggers in Player Triggers.


I thought this might've been the problem, I just didn't want to accept that.

Fixxed, I just moved the Timers to the player numbers instead of All Players, worked great, I though I would've had to make it individual. Also, if you're wondering why the map is turning out so complexly... I'm making it have anti-feed and other things that require Hyper Triggers. That spawn was the most simple I could think of for 4 forces. Kenoli, have you ever played the other SBW map I made? It's just as if not more complex.


Map: http://www.staredit.net/index.php?act=down...ownload&id=5146


On a different note, know of any possible way I can have an effecient Kill Register System without freezing up? It has to be able to handle uo to 20 kills at the same time from 8 different players on 9 different players and register is they BSed or got a legit kill.



-Closed, Solved... Thank you Zeratul. I can't believe I made such a dumb mistake. Think you can tell me how to make a Kill Register System though?
Report, edit, etc...Posted by Oo.Insane.oO on 2006-06-29 at 12:16:37
Are u over 15 Zeratul_101? if not u shouldnt have posted because he doesnt give a crap what u think

ADDITION:
QUOTE(Veta @ Jun 29 2006, 12:12 AM)
Edit2: When have you met anyone younger than 15 that knew more than you about anything useful in life?  Honestly?  I seriously doubt a single 14 year old will solve any problem I face before I can.  The reason being, experience.

Dont reply to that with some insane 'what if'.
[right][snapback]515303[/snapback][/right]


You never know
Report, edit, etc...Posted by Mini Moose 2707 on 2006-06-29 at 12:23:26
Yeah, a 14 year old can't answer your questions just like Mozart couldn't compose at age five. Spend a lot of time at what you're doing, and you're going to know what you're doing, regardless of your age.
Report, edit, etc...Posted by Zeratul_101 on 2006-06-30 at 11:02:16
QUOTE(Oo.Insane.oO @ Jun 29 2006, 10:16 AM)
Are u over 15 Zeratul_101? if not u shouldnt have posted because he doesnt give a crap what u think

ADDITION:
You never know
[right][snapback]515463[/snapback][/right]


lol, i don't know why he chose the cutoff age at 15. heck, i don't know why he chose a cutoff age at all. i made a post about this. then kenoli deleted it.

fyi i am over 15
Report, edit, etc...Posted by Sicarul on 2006-06-30 at 12:18:14
My brother is twelve years old and makes web pages with dreamweaver and photoshop, so no crap.

I can't help you with your map, can't download it, try attaching it.
Report, edit, etc...Posted by Zeratul_101 on 2006-06-30 at 12:22:41
QUOTE(Sicarul @ Jun 30 2006, 10:17 AM)
My brother is twelve years old and makes web pages with dreamweaver and photoshop, so no crap.

I can't help you with your map, can't download it, try attaching it.
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i found his problem already, he doesn't need any help
Report, edit, etc...Posted by Veta on 2006-06-30 at 17:07:34
QUOTE(Mini Moose 2707 @ Jun 29 2006, 10:23 AM)
Yeah, a 14 year old can't answer your questions just like Mozart couldn't compose at age five. Spend a lot of time at what you're doing, and you're going to know what you're doing, regardless of your age.
[right][snapback]515466[/snapback][/right]

Was my thread opened just to tell me this?


Anyways, if a 14 year old is playing StarCraft and makes maps he must be in a situation like the one I'm about to describe. He was familiar with SC as a child, his brother played. Possibly 8-11. He started actually playing often at 10-12. He learned the basics of the game at 11-13. Now he found maps he doesn't like and wants to rig/edit/change. He now starts to learn basics of Map Making. He's 12-14 now. He's joining SEN now. He learns the fundmentals and complex aspects of making a good map now. He also makes a few maps. He's now 13-15. He starts to make good maps now, not just masses and badly done defenses. He's 14-16. He now posts on a forum, looking stupid at everyturn. sad.gif The 14-16 year old is becoming more familiar with map making making map and learning difficult things to do like Perfect Kills to Cash, etc. He's now 15-17, almost a pro at map making.



Assuming he stuck with StarCraft for over 5 years and never quit... he might be a decent map maker by 14. These odds are low... and you also so the reply someone posted telling me I needed to get expert advice... had that person read my post and not posted, I'd be happier. Honestly... 'u need a pro mapmaker lol'.


You know what? I don't want black people replying to me either, I can do that.
Report, edit, etc...Posted by Kenoli on 2006-06-30 at 18:44:47
QUOTE(Veta)
Anyways, if a 14 year old is playing StarCraft and makes maps he must be in a situation like the one I'm about to describe. He was familiar with SC as a child, his brother played. Possibly 8-11. He started actually playing often at 10-12. He learned the basics of the game at 11-13. Now he found maps he doesn't like and wants to rig/edit/change. He now starts to learn basics of Map Making. He's 12-14 now. He's joining SEN now. He learns the fundmentals and complex aspects of making a good map now. He also makes a few maps. He's now 13-15. He starts to make good maps now, not just masses and badly done defenses. He's 14-16. He now posts on a forum, looking stupid at everyturn. sad.gif The 14-16 year old is becoming more familiar with map making making map and learning difficult things to do like Perfect Kills to Cash, etc. He's now 15-17, almost a pro at map making.
I went from opening-staredit-for-the-first-time to joining-(U) in less than a year.

PS.
QUOTE(Veta)
Kenoli, have you ever played the other SBW map I made? It's just as if not more complex.
No, I haven't.
Though I have played other snowball wars maps that are far less complex triggerwise and work just fine.
Report, edit, etc...Posted by Noober on 2006-06-30 at 19:09:51
QUOTE(Kenoli @ Jun 30 2006, 06:44 PM)
I went from opening-staredit-for-the-first-time to joining-(U) in less than a year.
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Oh yeah? My start of map making: February, 2006
Signing up at SEN date: 2/15/06
Joining Clan Oo: 4/14/06
biggrin.gif

Anyway, back on topic...
Report, edit, etc...Posted by Kenoli on 2006-06-30 at 19:42:07
I'm not even going to touch that one.
Report, edit, etc...Posted by Oo.Insane.oO on 2006-06-30 at 20:42:01
QUOTE(Veta @ Jun 30 2006, 04:07 PM)
You know what? I don't want black people replying to me either, I can do that.
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Sure you can now your just a racist and a moron
Report, edit, etc...Posted by Veta on 2006-06-30 at 21:45:56
The point is that a young child doesn't understand anything and it takes him a longer time to grasp a concept, I thought that was understood. It would take an adult a year to learn what the child learned in 5.
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