Staredit Network

Staredit Network -> UMS Assistance -> Can these 2 things be done
Report, edit, etc...Posted by ZiQi on 2006-06-28 at 22:37:58
1. Can a ore or like a crystal appear at a place where the person dies. ( This person also picked it up ). EX. Person brings a unit to the ore, the person now is equiped wit the ore. When he gets killed the ore is dropped at the location he died. He is isn't really equipped with it or the ore doesn't drop but it will just appear like it. I have an idea doing this but I am not really sure. Say P1 brings 1 any unit to loc1 (location of the ore) >> remove ore at loc1 >> remove any unit for p1 + give 1 "ORE Carrier" for p1 at loc1 >> set switch1. Then so on..

2. Since I am making a LMS type of game. When you die, you gotta wait until the next round. I was wondering if its possible for the person who died to have view of their allies at all times. So basically center view for them on the ally. If that ally dies, center view on another ally n so on until round starts again. It should constaly Center View on the dead person's ally at all times. For Ex. Like in Mario Kart 2 UMS, in the beginning the view is always centered in the middle so people can see the things.


THX ALOT
Report, edit, etc...Posted by Foley on 2006-06-29 at 09:55:13
1. Well it is possible, if i recall correctly you just need to make location follow a player/unit and when he dies put the ore into location what follows him, well i think its possible, didn't played starcraft a long time for now smile.gif.

2. Humm! Make a condition in what set that If all players are dead, then try to respawn them. Just don't set any respawn before all players die. Sharing vision would be useful!
Report, edit, etc...Posted by n0b0dy- on 2006-07-01 at 21:05:02
Ok, Do This:

All of these triggers go under player 1

Trigger 1:

Conditions:
Player 1 commands at least 1 " Main Unit "
Player 1 commands exaclty 0 " Khalis Crystal "
-------------actions----------
Move location "P1 Crystal"
Preserve Trigger


Trigger 2:

Conditions:
Player 1 commands exactly 0 "Khalis Crystal"
Player 1 Commands exactly 0 " Main Unit "
----------Actions--------------
Create 1 "Khalis Crystal" At Location P1 Crystal
Preserve Trigger

Trigger 3:

Conditions:
Player 1 commands at least 1 "Khalis Crystal"
Player 1 commands exactly 0 " Main Unit "
---------actions-----------
move location labelled " P1 Crystal " on "Khalis Crystal" owned by p1 at anywhere
Preserve Trigger

Trigger 4:
Player 2 brings at least 1 " Probe " To Save!
Player 1 brings at least 1 " Khalis Crystal " To Save!
-----------actions--------------
Display text for current player " RUN!"
Center view at " Save! "
Remove all Khalis Crystal Owned By Player 1 At "Save!"
Create 1 "Main Unit" At Save!
Preserve Trigger


This will make it so when player 2 brings a player 1 Khalis crystal to Save! player 1 will be revived. You can modify this method to suite your own needs like setting the switch like you said. And then you can just add turn on vision triggers.
Report, edit, etc...Posted by -bilal92- on 2006-07-01 at 21:52:43
ya there both possible just need to know the right triggers and PLAYERS/FORCES to use in the triggers
Report, edit, etc...Posted by n0b0dy- on 2006-07-03 at 16:19:32
Like I said in my very long post, quite a few triggers, but it works happy.gif
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