Here are my triggers so far:
Player 8:
~~~~~~~~~~~~this part is for the friends box~~~~~~~~~
------------------------------------------------------------------------
Always();
RunAIScriptAt(Set Unit Order To: Junk Yard Dog, Friends);
PreserveTrigger();
Comment("RunAlScript");
------------------------------------------------------------------------
Bring(P8, AtLeast, 1, ~ YAYUH, fr1);
MoveUnit(1, ~ YAYUH, P8, fr1, Friends);
PreserveTrigger();
Comment("fr1");
-------------I have 8 of these for 2 arbiters-----------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bring(Force1, AtLeast, 1, Zergling, Start1);
SetSwitch(Switch 1, Set);
Comment("switch1");
------------------------------------------------------------------------
Switch(Switch 1, Set);
CreateUnit(1, Archon, a1, P8);
KillUnitAt(All, AnyUnit, a1, P8);
Wait(200);
CreateUnit(1, Archon, a2, P8);
KillUnitAt(All, AnyUnit, a2, P8);
Wait(200);
CreateUnit(1, Archon, a3, P8);
KillUnitAt(All, AnyUnit, a3, P8);
Wait(200);
CreateUnit(1, Archon, a4, P8);
KillUnitAt(All, AnyUnit, a4, P8);
Wait(200);
CreateUnit(1, Archon, a5, P8);
KillUnitAt(All, AnyUnit, a5, P8);
Wait(200);
CreateUnit(1, Archon, a6, P8);
KillUnitAt(All, AnyUnit, a6, P8);
Wait(200);
CreateUnit(1, Archon, a7, P8);
KillUnitAt(All, AnyUnit, a7, P8);
Wait(200);
CreateUnit(1, Archon, a8, P8);
KillUnitAt(All, AnyUnit, a8, P8);
Wait(200);
CreateUnit(1, Archon, a9, P8);
KillUnitAt(All, AnyUnit, a9, P8);
Wait(200);
PreserveTrigger();
Comment("trap1");
-----------------------------------------------------------------------
All Players:
-----------------------------------------------------------------------
ElapsedTime(AtLeast, 3);
DisplayText(" This map created by Tofu[FF]
Dedication to Shadow[FF]
-http://www.freewebs.com/opclanff", 4);
Comment("Greet");
------------------------------------------------------------------------
Always();
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
PreserveTrigger();
Comment("HyperTrig.");
----------------------------------------------------------------------------------------
I have 3 hypertriggers
And my obstacles aren't working. The archons aren't blowing up and appearing.
Only the first one in a1 blows up once. Then nothing else happens. If you're still
confused, I'll post my map here. Yes I am using StarForge triggers.
QUOTE(Jamals2fat @ Jun 30 2006, 02:18 PM)
Meh, not much problem I can see there. Anyway hyper triggers can not be in same category as a player with other triggers. If player 7 has no other triggers, put hyper triggers there. MMm that might fix it, if not i cant see nythign else wrong, without seeing the map i might be able to tell if i do see it.
[right][snapback]515655[/snapback][/right]
ooo thx dude it works now =P
i have another question though. um..i looked in some guides about
the obstacle with moving units and if a zergling touches it it dies?
how does it work? i saw an example in a guide and it doesnt work =[
would u use the same triggers for larva dodging?