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Staredit Network -> UMS Assistance -> How do I animate my missions briefings?
Report, edit, etc...Posted by kholdstare on 2006-07-01 at 10:14:11
Please and thanks.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-07-01 at 10:57:14
If you know anything about animation, you'll know you have to make each indiviual "frame". This means it might look something like this:

Display: K
wait 50
Display: Ki
wait 50
Display: Kil
wait 50
Display: Kill
wait 50
Display: Kille
wait 50
Display: Killer
wait 50
Display: Killer_

and so on...

Expirement with the amount of time in between to get a good smoothness, and work with letter position and colours to make it look nice.
Report, edit, etc...Posted by n0b0dy- on 2006-07-01 at 20:15:42
Heres some basic stuff:

For A "Fade In"

Do This:
Display: Color=Grey "Map Name"
Wait for 150 milliseconds
Display: Color=Lightblue "Map Name"
Wait for 150 milliseconds
Display: Color=White "Map Name

Doing this will create a "Fade In"

For A "Fade Out"

Do This:
Display: Color=White "Map Name
Wait for 150 milliseconds
Display: Color=Lightblue "Map Name"
Wait for 150 milliseconds
Display: Color=Grey "Map Name"

Doing this will create a "Fade Out"


------------------------------------------For Other combinations, do as Kow suggested with different color combinations and sound wavs will also add to the effect. Hope this helped you!
Report, edit, etc...Posted by dumbducky on 2006-07-01 at 20:25:09
He might be talking about portraits.

The trigger for portraits is is show talking portrait in frame X for X milliseconds.
Report, edit, etc...Posted by -bilal92- on 2006-07-01 at 22:32:14
u can do different combonations and colours with these
this is just an example u can do what ever u like biggrin.gif
Display: t_
wait 10
Display: te_
wait 10
Display: tex_
wait 10
Display: text_
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