I made a UMS game against the comp where it begins with the custom AI. So the comp player expands and makes new bases, then after 15 mins, I set a triggger to make the AI go to insane - but I only wanted the insane script to last 30 mins, then I wanted it to go back to custom. But it seems once you activate an AI script it continues running - so my question is - there any way to turn an AI script off completely?
Only 1 of those AI scripts can be run at a time, so just have a trigger that, at 45 minutes, run the custom AI script again, which will cancel out the Insane one.
I've tried it and it seems the scripts dont cancel each other out but run at the same time.
I looked at the replay and found that the CPU was still getting the 2000 or so Mineral increases each time they ran low - even after the trigger for custom AI had been activitated again.
then your second custom AI trigger probably isn't running. put like a defeat trigger in there, if you lose the game before fulfilling the normal losing conditions, then your trigger is firing, otherwise it isn't.
Hi please bear with me since am a noob. I did what you suggested and it ended the scenario in defeat for the CPU. This is how I have my triggers set out:
Player 2 (Comp)
Elapsed time is 10 seconds run Insane AI script.
Elapsed time is 450 seconds run Custom AI script.
But the Insane never seems to be cancelled.
try to use switches and waits in between, but im not 100% sure, good luck