Staredit Network

Staredit Network -> UMS Assistance -> a few questions
Report, edit, etc...Posted by ninjad on 2006-07-02 at 18:48:53
my first question is when i try to cloak a tank with the set doodad trigger i get some random doodad on the map. my second is when the tank cloaks and the doodad spawns starcraft crashes is there a way to fix this? and my last questions is how would i make one civilian spawn for every ten kills with out making triggers for every 10 kills.
Report, edit, etc...Posted by Noober on 2006-07-02 at 19:03:58
1. Are you using disable doodad state on a tank, not a sieged tank?
2. Just do cash to kills, but instead of adding resources, add 1 death count. Then, when the player suffers 10 deaths, create a civ and set deaths back to 0.
Report, edit, etc...Posted by ninjad on 2006-07-02 at 20:08:34
this is the trigger i'm using to cloak the tank.

Conditon:
player 1 commands atleast 1 siege tank (siege mode)

Action:
center location tl spawn on siege tank (siege mode) at anywhere
preserve trigger
comment blah blah

trigger 2:

condition:
current player brings atleast 1 siege tank (siege mode) to tl spawn

action:
kill 1 siege tank (siege mode) at tl spawn
wait 111 miliseconds
create unit with properties
wait
disable doodad for units at tl spawn
wait
enable doodad
wait
enable doodad
wait
preserver trigger

thanks for the help with the death counter
Report, edit, etc...Posted by dark_templar_99 on 2006-07-02 at 20:37:54
ehh... do this

Condition:
Current Player commands 1 seige tank (seige mode)

Actions:
Center location "xxx" on seige tank (seige mode)
remove 1 seige tank (seige mode)
create 1 Hero Seige Tank
dissable Hero Seige Tank

You can recreate another normal tank and dissable it instead of using a hero.
Report, edit, etc...Posted by Noober on 2006-07-02 at 20:59:49
Why can't you just do...

Always.
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Disable doodad state for tank at location. (This will only do 1 tank at location, though)

Done?
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