Is there any way to speed up the effect of maelstorm? If there is a way, how?
I was considering that, until I realized how freakishly hard that would make my game. Other than that method, is it impossible?
Then in that case, is it possible to detect if multiple units have been maelstormed?
If you're just trying to make units be stopped for a small amount of time, you can try ordering them to stop with hypers for the set amount of time.
what u mean by speeding up the affect of maelstorm? as in making it last longer?