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Staredit Network -> UMS Production -> Starphysics
Report, edit, etc...Posted by Fadiosa on 2006-07-03 at 22:14:24
QUOTE

Starphysics

StarPhysics is a StarCraft physics engine. It will use real-life physics and implement it into StarCraft for a more realistic gaming experience.



Progress


-Ideas
[progress]15[/progress]

-Terrain
[progress]10[/progress]

-Unit placement
[progress]5[/progress]

-Triggers
[progress]2[/progress]



Specifications


-Players
•1
StarPhysics is a single player experience; you'll be testing the physics engine on your own, although it can be used in maps you may make in the future.

-Map tileset
•Badlands
For simplicity, the StarPhysics engine uses the Badlands.

-Map size
•124x124
StarPhysics maintains a relatively small map surface for easier controllability.



Storyline / Introduction


StarPhysics, as stated above, will be a real-world physics meets StarCraft engine. For example; there is a bridge. If you put too much weight on it, it simply collapses. The engine can be used to make maps a more in-depth experience for StarCraft players.




Features


-Player Interface

In the demos you will be given, you are faced with a single player experience. You will test the features, such as stress, weight, collisions, and more.




Screenshots / Demo


(STRESS TEST COMING SOON..)



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Report, edit, etc...Posted by FatalException on 2006-07-03 at 22:16:24
Sounds cool, how many demos are there?
Report, edit, etc...Posted by Fadiosa on 2006-07-03 at 22:18:17
QUOTE(FatalException @ Jul 3 2006, 07:16 PM)
Sounds cool, how many demos are there?
[right][snapback]517500[/snapback][/right]


Currently, none. tongue.gif

But, SP will have demos such as Stress, Collisions, Weight, Buoyancy, Water, and more.
Report, edit, etc...Posted by FatalException on 2006-07-03 at 22:19:53
How long until it's finished? Sounds like it would be great to implement into my map (if I had permission).
Report, edit, etc...Posted by JoJo. on 2006-07-03 at 22:27:24
be great if we could see this in a lil test map and get how it works and will work in game and react
Report, edit, etc...Posted by Zell.Dincht on 2006-07-03 at 23:23:40
Awsome. This can be used for my map as well. Are you going to make vision?
Report, edit, etc...Posted by Zeratul_101 on 2006-07-04 at 10:47:49
visions already been done

just what physics aspects are you planning on making? the only one i would be interested in is velocity, for aircraft landing strips.
Report, edit, etc...Posted by n0b0dy- on 2006-07-04 at 10:50:11
How exactly is the bridge collasping going to work, are you just going to be teleported and centerviewed to a bridge that looks collapsed? And boyancy as well, how will that be done. Killing a ship because its overweight isn't exactly "starcraft physics".
Report, edit, etc...Posted by Zeratul_101 on 2006-07-04 at 11:00:12
QUOTE(n0b0dy- @ Jul 4 2006, 08:49 AM)
How exactly is the bridge collasping going to work, are you just going to be teleported and centerviewed to a bridge that looks collapsed? And boyancy as well, how will that be done. Killing a ship because its overweight isn't exactly "starcraft physics".
[right][snapback]517546[/snapback][/right]


...

he said the maps were implementing about "real-life" physics into starcraft. he specifically wants to overcome and eliminate "starcraft physics"
Report, edit, etc...Posted by Noober on 2006-07-04 at 11:06:16
QUOTE(Fadiosa @ Jul 3 2006, 10:14 PM)
124x124
[right][snapback]517497[/snapback][/right]

You mean 128x128, right?

Also, try to fix the unreal less-physics aspects of SC, too, such as air units stacking on top of each other, things burrowing on top of each other, a guy not getting killed when he's standing next to an exploding tank... you know, stuff like that wink.gif. This sounds cool, though.
Report, edit, etc...Posted by Zeratul_101 on 2006-07-04 at 11:25:54
personally, i'm kinda iffy about the widescale use of these physics. they are very simple in small-scale usage but i don't see how this would work properly on a whole map with simultaneous events occurring
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-07-04 at 11:32:11
I'm not sure what to expect. I'll have to see it, I guess.
Report, edit, etc...Posted by WoodenFire on 2006-07-04 at 11:39:56
You have triggers to detect different types of terrain? O:
Report, edit, etc...Posted by Fadiosa on 2006-07-05 at 10:46:30
Guys, if I had triggers to detect types of terrain, this'd be in Experimental Maps already.

Mostly, things such as 'bridge collapsing' will be more like a simulation. But, this map will have a lot of complex triggers, so just for some clarification, it may take a bit of time. wink.gif
Report, edit, etc...Posted by Bright-Lights on 2006-07-05 at 12:26:00
Huh... Sounds interesting... Good luck with your project.
Report, edit, etc...Posted by Red2Blue on 2006-07-08 at 02:08:43
Im hooked just hearing the name. O_o
Im just not quite sure how you will implement these new physics that will change the gaming experience. Only time will tell.
Report, edit, etc...Posted by XGuy on 2006-07-08 at 20:45:46
ai ai ai, this idea is wonderfull. If u pull this off, i will rip my arm off biggrin.gif
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