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Staredit Network -> UMS Assistance -> kill unit at 1 hp?
Report, edit, etc...Posted by twisted-firebat on 2006-07-04 at 10:46:54
How do i make a unit die when it reaches 1 health from a plague?
Report, edit, etc...Posted by n0b0dy- on 2006-07-04 at 10:54:01
Use EUDs or use a terran building to plague.
Report, edit, etc...Posted by twisted-firebat on 2006-07-04 at 10:55:28
What??? I wants a Trigger to do it.
Report, edit, etc...Posted by Noober on 2006-07-04 at 11:01:57
EUDs are used in triggers. They allow you to do things such as "Unit has at most 1 hp" conditions, and allow you to kill it. I don't know much about them, though, so I'd suggest you go read up on them before you attempt to do anything.
Report, edit, etc...Posted by twisted-firebat on 2006-07-04 at 11:07:07
Yea i still odnt get it but.. How do oyu start a timer! lmao i cant find it tongue.gif
Report, edit, etc...Posted by Noober on 2006-07-04 at 11:09:28
Why do you need a timer?

And just search the forums for EUDs, and look in the thread "The Enigma has been cracked", in news, and look at the tutorials there, and stuff.
Report, edit, etc...Posted by n0b0dy- on 2006-07-04 at 11:10:05
You're asking for a unit to die when it reaches 1 hp, not a countdown timer in this thread...Also the answer to your OTHER question is "Add X time to countdown timer" .......It might not be in tutorials because its newb basic huh.gif
Report, edit, etc...Posted by twisted-firebat on 2006-07-04 at 11:10:38
lol yea i knoiw it is.. i couldnt find it.. only started back up on maps like a week ago
Report, edit, etc...Posted by n0b0dy- on 2006-07-04 at 11:12:04
Conditions:
Always
Actions:
Set countdown timer to X seconds

huh.gif
Report, edit, etc...Posted by twisted-firebat on 2006-07-04 at 11:13:50
OMG! i never even seen set countdown timer! LMAO! damit Dumb me cry.gif
Report, edit, etc...Posted by Zeratul_101 on 2006-07-04 at 11:17:20
theoretically you could use variety of triggers, virtual HP, and timers to detect when something is at one HP and is plague, but its really not worth it.

the only surefire method is with EUD HP detection. the only problem with this is you need to know the unit ID number(i think thats the right value), which is essentially what place that unit is in the line(1700spots, #1 is first in line, #1700 is last). because of this, its only practical for a very small amount of units.

and thats only the HP portion of this problem.

you also have to detect whether a defiler cast darkswarm or not, which involves detecting if its in range(easy) and how much energy it has(much harder). detecting energy becomes especially complicated when a spell costs less than the max amount of energy or you have more than one spell. because of this, its almost impossible to implement plague detection. i'm not tottally sure, but you may also require the unit ID of the casting defilers.


in short, practically speaking, no, you cannot detect when a unit has 1hp because of plague.

unpractically speaking, you can but it would require very precise conditions. such as no darkswarm ability, one defiler, one unit that will die from plague etc.


Report, edit, etc...Posted by twisted-firebat on 2006-07-04 at 11:19:42
So is there a Way to kill a enemy with a defiler? Using a Simple Trigger?
Report, edit, etc...Posted by Zeratul_101 on 2006-07-04 at 11:21:58
QUOTE(twisted-firebat @ Jul 4 2006, 09:19 AM)
So is there a Way to kill a enemy with a defiler? Using a Simple Trigger?
[right][snapback]517577[/snapback][/right]

QUOTE(Zeratul_101 @ Jul 4 2006, 09:16 AM)
in short, practically speaking, no, you cannot detect when a unit has 1hp because of plague.
[right][snapback]517573[/snapback][/right]

Report, edit, etc...Posted by twisted-firebat on 2006-07-04 at 11:26:56
Ok...Well that was stupid..

Well is there something except a queen and a dark archon that can spot a cloaked ghost, and kill him?

Like a queen using the broodlings?
Report, edit, etc...Posted by Zeratul_101 on 2006-07-04 at 11:41:56
broodlings require the unit to be targeted. and since cloaked units can't be targetted...

thinking about some spells:

a spidermine can kinda detect the ghost, it won't reveal it, but it will move to attack it.

science vessel's emp will decloak the ghost

arbiter can stasis


thats all i can think of at the moment, but theres probly one or two that i missed.
Report, edit, etc...Posted by twisted-firebat on 2006-07-04 at 11:46:49
Thanks alot.. I got a High Temp now. So I am gonna use that one. Thanks for the help biggrin.gif
Report, edit, etc...Posted by n0b0dy- on 2006-07-04 at 12:24:50
QUOTE(Zeratul_101 @ Jul 4 2006, 10:41 AM)
broodlings require the unit to be targeted. and since cloaked units can't be targetted...

thinking about some spells:

a spidermine can kinda detect the ghost, it won't reveal it, but it will move to attack it.

science vessel's emp will decloak the ghost

arbiter can stasis
thats all i can think of at the moment, but theres probly one or two that i missed.
[right][snapback]517608[/snapback][/right]


Ensnare buddy. You can have to following units to decloak it:

Queen:Ensnare
Science Vessel ( already a detector so it might not be that great ): Emp
Dark Archon: Maelstrom

Then you can have computer player hostile to that player kill the unit once its visible, if you're trying to make a banner.
Report, edit, etc...Posted by Zeratul_101 on 2006-07-04 at 12:40:26
he said EXCEPT spells from a queen and Dark Archon

ADDITION:
ps those are all horrendous banners to use, their area of effect is much bigger than the area it would require for a beacon system.
Report, edit, etc...Posted by Demon on 2006-07-04 at 12:41:06
As a note you could always kill a cloaked unit with splash damage.
Report, edit, etc...Posted by Zeratul_101 on 2006-07-04 at 19:24:13
7-7, don't bother posting if you don't know waht you're doing(which you don't). if you did, you would know that the condition requires the unit's specific ID/Value #(1-1700).

and its not in properties either.

ps if it was that easy, me or noober would have already posted it.
Report, edit, etc...Posted by Zeratul_101 on 2006-07-04 at 19:31:59
show me the condition then
Report, edit, etc...Posted by Zeratul_101 on 2006-07-04 at 19:38:11
unless you found a way to create your own conditions(in which case, congrats!) then any map editor greater than staredit will have it.

or maybe it never existed in the first place w00t.gif
Report, edit, etc...Posted by Noober on 2006-07-04 at 20:41:06
I believe in the truth, not any of this "Current Player brings unit to anywhere with 1% life (properties)" junk.
Report, edit, etc...Posted by n0b0dy- on 2006-07-04 at 21:22:27
Um yeah, theres definetly no brings unit to location with 1% life, what the hell are you thinking...The eud condition would be some like "Player 2 has suffered at least 700 deaths of _______ then you just do the actions...

ADDITION:
Here, I'll even post an example. This is for "Unit 3" in uber@tion.

Conditions:
Player 4 has suffered exactly 256 deaths of 26014. <--- when "Unit 3's" life is at 1
Actions:
Do the actions here.
Report, edit, etc...Posted by Zeratul_101 on 2006-07-05 at 01:18:04
theres no farking thing such as 'bring with properties'. theres only 'bring.' try giving some good advice instead of spamming BS all the time.
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