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Staredit Network -> UMS Assistance -> Slowing down various amounts of units
Report, edit, etc...Posted by iPLUGGED on 2006-07-04 at 19:26:36
I was wondering, how would you slow down alot of the same units (Infested Kerrigans in this example) using the method of creating an burrow zergling under it using only barely any locations and triggers. Is it possible or would I have to create a location for each Infested Kerrigan? Someone explain in detail please, thanks alot.
Report, edit, etc...Posted by n0b0dy- on 2006-07-04 at 21:16:57
Slow down the movement, or the production of the units?
Report, edit, etc...Posted by Noober on 2006-07-04 at 22:26:00
Movement.
Report, edit, etc...Posted by Mp)7-7 on 2006-07-05 at 01:09:34
I think you would need to go with making many triggers along with many locations. I cant thik of any other way then to make sperate locations for every Infested Kerrigan on the map!
Report, edit, etc...Posted by Demaris on 2006-07-05 at 01:58:58

One way is to have multiple copies of a trigger that gives a kerrigan to player 12, centers a zergling on it, gives another to p12, moves the same zergling...... etc.
Then a trigger to give them all back when p8 or whatever has no more kerrigans.

It WOULD interrupt attacks though.
Report, edit, etc...Posted by Zeratul_101 on 2006-07-05 at 02:16:28
not only would it interrupt attacks, it would stop movement too and cancel out previous movement orders.

i know this is true because i made a concept map with the same methods, although with air units.
Report, edit, etc...Posted by dumbducky on 2006-07-05 at 11:59:16
I don't think you can use triggers to slow down multiple units at the same time.

You can with a mod, but not through triggers.
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