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Staredit Network -> UMS Assistance -> Perfect kill count
Report, edit, etc...Posted by sharf on 2006-07-04 at 19:37:31
im not talking about the "perfect kill count" in teh tutorials im talking about seing the kill score EXACT score per unit a ling kill score is 50 a hydra is 250. so you make a trigger kills is atleast 50, subtract 50 add 1 min and 50 exp

now if its 250 and you want 3 mins and 150 exp, it doesnt work.... because it counts down the 50s and adds more then you want.so you do if its atleast 50 and atmost 249 subtract 50 and add stuff but then for hydra do atleast 250 atmost 499(ultralisk) but say you have 5 kills(at once) of lings (250 score) you get 5 mins and 250 exp, but because of the hydra trigger you only get 3 and 150 of the wanted 5 and 250........how can this be solved?
Report, edit, etc...Posted by Zeratul_101 on 2006-07-04 at 19:46:26
your post is a mess, but from what you're saying, you're getting errors because after you kill a hydra, you get 250, but because ling is 50, it;ll register as a ling kill instead of a hydra kill?

in that case, simply change your trigger order. the first trigger should be the highest unit value and the last trigger should be the lowest value.

when a ling is killed, the 50 kill score will be too low for all the triggers until it hits the ling trigger. when a hydra is killed, the score will be valid for both the ling and hydra trigger. but because your hydra trigger is ahead of you ling trigger, it'll 'use up' the score before your ling trigger can get ahold of it.

i never used this before, but i'm 99% sure it'll work

ADDITION:
also, this is mainly for the first half of your post, dealing with mixed up values.
Report, edit, etc...Posted by sharf on 2006-07-04 at 19:50:09
no, to sum it up, a ling is a kill score of 50 and for each ling kill you get 1 mineral and 50 experiance
a hydra(250 score) you get 3 mins and 150 experiance, the triggers:
for ling
*killscore atleast 50 atmost 249
*set killscore-50
*add 1 min
*add 50 exp

for hydra
*killscore atleast 250 atmost 499(ultralisk next unit)
*set killscore-250
*add 3 min
*add 150 exp

but if you kill 5 lings at once, you get 3 mins and 150 expriance instead of 5 mis and 250 exp.
Report, edit, etc...Posted by Zeratul_101 on 2006-07-04 at 20:05:09
use what i had in conjunction with death detection from the opposing players?
Report, edit, etc...Posted by sharf on 2006-07-04 at 20:14:57
doesnt solve the problem,if you have 5 kills of lings your kill score is 250, you should get 250 exp and 5 mins but because of the hydra trigger you only get 3 mins and 150 exp im makign a game much like mini town defense i wan't it to be as perfect as thats triggers.
Report, edit, etc...Posted by -bilal92- on 2006-07-06 at 00:28:43
ya this is a confusing trigger, it happens but what can u do? there isnt much u can do to solve it except the best way is probally sharfs idea, u can try it and see if it works but im not 100% sure, right now im just using the basic way because its the easiest but if u want to go for it, then well, go for it biggrin.gif good luck if u ever do find the "perfect" kills to cash, post it as a topic in concepts or something plz, id like to see it biggrin.gif
Report, edit, etc...Posted by sharf on 2006-07-06 at 19:09:09
i find it im makign a tut on it. i think i found the perfect one but it would involv alot more triggers
Report, edit, etc...Posted by -bilal92- on 2006-07-06 at 19:13:18
QUOTE(sharf @ Jul 6 2006, 03:08 PM)
i find it im makign a tut on it. i think i found the perfect one but it would involv alot more triggers
[right][snapback]518800[/snapback][/right]

that would be great biggrin.gif pm me when u put it up
Report, edit, etc...Posted by Kenoli on 2006-07-06 at 22:25:00
Using kill score? What an amazing concept!
Report, edit, etc...Posted by sharf on 2006-07-07 at 17:51:54
those aren't perfect closedeyes.gif
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