Staredit Network

Staredit Network -> UMS Production -> Mario Hero Wars
Report, edit, etc...Posted by CaptainCrunk on 2006-07-05 at 10:47:06
I'm making a Mario version of hero wars. My experience is limited and I haven't done a thing so far on staredit.net but this map is really looking up. Some characters I've used so far include:
  • Super Mario (dragoon)
  • Geno (marine)
  • Peach (vulture)
  • Yoshi (archon)
  • Chargin' Chuck (siege tank)
  • Toad (ghost)
  • DK Jr. (goliath)
  • Diddy (hydralisk)
and so on. You can be on Mario Bros. or Bowser's Minions and your object is to defend Mushroom Kingdom and destroy Bowser's Castle or vice versa. I've gotten the battlefield already made.

I'm using SCM Draft 2 for the map and SCXE for triggers, mission briefing, and text color. Some problems I've run into are spawns for the armies (getting zerglings to spawn at either side every 30 seconds), and creating stats for the heros. I'll get some screenshots in so you can see how it's coming along. If you can help me with spawn triggers and stats email me at X_CaptainCrunk_X@yahoo.com


Trigger
Description:
Select hero at the beginning
Players:
¤ Player 1
¤ Player 3
¤ Player 5
Conditions:
¤ Current player brings at least 1 (terran civilian) to (human A5)
Actions:
¤ Kill 1 Terran Civillian at Human A5 for current player
¤ Create 1 Yoshi at 'anywhere' for current player
¤ preserve trigger

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