[xM]Town Wars
By: o)KABOOM(o (me)
July 26
Progress
-Ideas[progress]100[/progress]100
-Terrain[progress]99[/progress]100
-Unit placement[progress]99[/progress]100
-Triggers[progress]95[/progress]100
-balancing[progress]85[/progress]100
-Overall[progress]95[/progress]100
Specifications
-Players•6 players
•two teams of 3
•Players (Team 1)
•Playerz (Team 2)
-Map tileset•Jungle
-Map size•192x192 just so wouldnt run out space wont be the whole size
-Ideas•well look more down for the buildings stats and available units
•if a tech advancement building and changes into something else is destroyed the tech will go away aswell. ex. barrack = gateway = no more gateway = barrack at bottom right of map gets given back to pl7 for current player duh
•starting minerals 315, gas 20
•Unit names and hp,dmg,cost,prices theirs gonna be a list more down
•starting mineral field
•2 battle arenas
•all buildings will be overlaped blue and green
•units will be white
Storyline / Introduction
Town Wars just play the first 2 version and find out
Features
-Player InterfaceYou will start with an scv like the others and build a town and a force worthy enough to pwn your enemies
-What's new in your map that others have not done before?•No one made a Town Wars v3 yet
Details
-Available units•Zergling (normal)
•Marine (normal)
•probe
•Scv
•Hydra (normal)
•Ultralisk (normal)
•Tank no Seige (normal)
•Vulture (normal)
•Infested Terran
•Sience Vessel (normal)
•Archon (normal)
•Defiler (normal)
•Reaver
•Zealot (hero)
•Goliath (normal)
-Unit Forces•Supply Depot = 3 Marines, 1 hydra
•Shield battery = 3 Medics, 1 hydra
•Observatoy = 4 Zealots (hero)
-Buildings•Command Center = nexus (+2 mineral per)
•Barrack = gateway (Unit builder)
•Academy = Academy
•Factory
•Factory Addon = Tank
•Armory = Robotics Facility (unit builder)
•pylon (building area, Power source)
•Starport (unit builder)
•Starport addon = Archon
•Sience Facility alone (Tech Advancement)
•Sience Facility with Battle Crusier addon = Communication building = radar
(Show the map every 10 secs (might change for balancing)
•Sience Facility with Covert ops addon = Goliath
•Turret = pylonless cannon
•Forge (upgrades)
•Templar archieves = norad 2 (gives you Hive and templar archeives for upgrading purposes)
•Arbiter tribunal = fleet beacon (+1 gas per)
•robotic support bay= evolution chamber
Updates
-Edited or new•robotics support bay = evolution chamber to upgrade zerg
•Templar building now gives you a hive for further upgrading
•Turret = cannon perfected
•prices have been set and now testing
•All bugs found so far have been corrected
•arbiter tribunal = fleet beacon (+1 gas per)
•Nexus name = Bank overlapped blue ontop light green under
•Gateway name = Barrack overlapped blue ontop light green under
•photon cannon name = Adv. Turret overlapped blue ontop light green under
•Starting mineral field to help start off = 400
•balanced more
•terrain completed
•all triggers except one system is completed (rly getting annoying)
•good feedback so far
Completed
Testers
•Shocko[xM]
•Zell.Dincht[xM]
•Cronoboa
•Horror
•Mystic_Bardock
•XGuy
Screenshots / Demo
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