I'm too lazy to actually type up the triggers, so consult the thumbnail.
The first two triggers it does fine, but the last one doesn't work at all. The bomber (wraith) just hovers over the target while more wraiths spawn and flay there. WHERE'S THE BOOM?!
ADDITION: The Laser Designator is a probe, and the Laser Target is a pylon. Here is the way I want this to go: Probe builds pylon, probe is removed. Wraith is spawned and ordered to move to the pylon. Wraith arrives, area blows up. Wraith returns to origin and is removed. It gets as far as 'Wraith arrives,' then it stops.
it may be the fact that you have multiple Waits going on. Are all triggers going on at the same time? Cause Wait actions that overlap each other tend to cause problems. This is why I like to avoid using wait as an action in my maps. So maybe find some way around it? Are there hyper triggers?
QUOTE(doodle3000 @ Jul 5 2006, 07:04 PM)
it may be the fact that you have multiple Waits going on. Are all triggers going on at the same time? Cause Wait actions that overlap each other tend to cause problems. This is why I like to avoid using wait as an action in my maps. So maybe find some way around it? Are there hyper triggers?
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There are hyper triggers, and each triggers causes the next one to start (it goes in a sequence if you didn't notice).
P.S.: I'm using SCMDraft 2 Classic TrigEdit.
well what are the units, the target laser? whats that?
wraiths constantly coming means that the 2nd triggers conditions havnt been stopped. the third ones requirements havnt been met. to stop the 2nd trigger kill the laser target to stop it. for the third one you have it as exactly.....is there ever just ONE wraith there? change it to At least?
QUOTE(sharf @ Jul 5 2006, 07:27 PM)
well what are the units, the target laser? whats that?
wraiths constantly coming means that the 2nd triggers conditions havnt been stopped. the third ones requirements havnt been met. to stop the 2nd trigger kill the laser target to stop it. for the third one you have it as exactly.....is there ever just ONE wraith there? change it to At least?
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Yes, there is a time when there is only one wraith. The wraith spawning trigger repeats every 3 seconds. The Laser Designator is a probe, and the Laser Target is a pylon. Here is the way I want this to go: Probe builds pylon, probe is removed. Wraith is spawned and ordered to move to the pylon. Wraith arrives, area blows up. Wraith returns to origin and is removed. It gets as far as 'Wraith arrives,' then it stops. I think I'll add that part to the original post.
are u using hpyer triggers or any other euds?
QUOTE(FatalException @ Jul 5 2006, 07:06 PM)
There are hyper triggers
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No EUDs though.
QUOTE(-bilal92- @ Jul 5 2006, 10:40 PM)
are u using hpyer triggers or any other euds?
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Your post implies that "hpyer triggers" are EUDs, which they aren't.
your third trigger relies on a bomber being at the origin location. your second trigger immediately moves any bombers from origin to target. in addition, it creates a 3 second wait before the third trigger runs. the problem is that in those three seconds, the wraith has moved out of the location and therefore invalidating the 3rd trigger's condition.
QUOTE(Zeratul_101 @ Jul 5 2006, 08:32 PM)
your third trigger relies on a bomber being at the origin location. your second trigger immediately moves any bombers from origin to target. in addition, it creates a 3 second wait before the third trigger runs. the problem is that in those three seconds, the wraith has moved out of the location and therefore invalidating the 3rd trigger's condition.
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Wait... What? I'm pretty sure that the condition of the third trigger is that the bomber is at 'Air support target,' not 'Air support origin.' In fact, I'm looking right now and the condition is "Player 6 brings exactly 1 Light Bomber (Air strike) to 'Air support target'." I wish the solution was that simple, though...
really, goddamnit, somethings wrong with my font right now.i'm just seeing pixelated letters.
QUOTE(Zeratul_101 @ Jul 5 2006, 08:43 PM)
really, goddamnit, somethings wrong with my font right now.i'm just seeing pixelated letters.
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It's fine.... But I want to find this solution soon, I don't want to keep my testers waiting...
do you mind uploading the map? that way i could put in test triggers and tweak it.
QUOTE(Zeratul_101 @ Jul 5 2006, 09:53 PM)
do you mind uploading the map? that way i could put in test triggers and tweak it.
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Here it is. To activate air strike, follow these simple instructions:
1. Bring Light Bomber in upper right corner to the beacon.
2. Build a pylon with the probe that spawns.
3. Watch.
okay, i'm pretty sure its your waits that are messing everything up. i don't have a full enough understanding of the many intricacies of waits. i added 4 things into your map:
display text message "1"(your first trigger)
display text message "2"(your second trigger)
display text message "3"(your third trigger)(never fires - obviously)
hyper triggers(redid them properly, having one doesn't do much, and gave them to p7)
you'll notice that there is a pattern of DTM:
2
1
1
2
1
1
etc...
your triggers are looping themselves for some reason(probly cause of waits). i suggest either PMing someone more informed((U)bolt_head, kenoli, etc.) or remake your triggers without waits. ps, learn to make hypers properly.
ADDITION:
sorry it took so long, was busy with wilhelm, veta and my own stuff.
Here's the reason your wraiths are uberspawning---
Your condition for creating wraiths is infinitely filled. It'll keep creating them as long as theres a pylon there. Remove the pylon and only center a location on it when a pylon exists.
You also have "Exactly 1" light bomber in trigger 3 condition, which could cause problems if there's multiple wraiths flying to the location. But if there's a delay like you said, it shouldn't be a problem. Just change it to "At Least" anyway and see what happens, I hate using "Exactly" in my maps.
I think Sharf already said most of this but didnt make it too clear.