QUOTE(Ren @ Jul 8 2006, 01:39 PM)
LOl you confuse me. ill make a quick map. also my hyper trigger is on the Computer player
ADDITION:
here is the map
[right][snapback]520162[/snapback][/right]
NOTE: Move the Exit Location ON passible TERRAIN, rather than on IMPASSIBLE TERRAIN such as the WATER.
ANOTHER NOTE: For every trigger, it always leads to CENTERVIEW at Exit 2.
"Bring to Big 2"
"Switch 1"
"Switch 1 is Set"
"CenterView Exit 2"
And so on for Big 1.
ADDITION:
NOTE: Use the same conditions for the move location trigger and move unit and set switch trigger, but seperate the move unit switch trigger and move location trigger (move unit with switch in one trigger, and so on).
So, it'll be like:
BRING UNIT TO BIG 1
MOVELOCATION EXIT ON BIG 1
PRESERVE TRIGGER
and
BRING UNIT TO BIG 1
MOVEUNIT EXIT TO EXIT 2
SET SWITCH 1
PRESERVE TRIGGER
ADDITION:
NOTE: You're making a very complicated version of MOVE UNIT from one location to another location.....I just figured it out. Case closed.
ADDITION:
ANOTHER NOTE: Exit can't be in two locations at once. Your marines overlap at both locations, thus..moving exit to big 1 and big 2. It can't be in both locations at once...so make a different location for both sides. That may be the cause of the glitch.
ADDITION:
Also, make the exit location bigger. The exit location will only center on the center of the big location, and the marines in the center will be the only ones to take affect.