Staredit Network

Staredit Network -> UMS Assistance -> Triggering Wave after wave
Report, edit, etc...Posted by smasher25 on 2006-07-08 at 15:42:09
In my map heros are doing a training session where they have to defeat five enemies in one small arena. I cant use "kills" or "deaths" because they're going up against guys that they already fought before. (which means that they could've killed any number of those units before)

Is there a way we can trigger another wave after you completed killing one wave in those circumstances?
Report, edit, etc...Posted by Xx.Doom.xX on 2006-07-08 at 15:46:38
Like a leaderboard?

If so make Another one? ohmy.gif
Report, edit, etc...Posted by Noober on 2006-07-08 at 15:59:18
Uh.

Player brings at least 1 dude to arena place.
Player (comp) brings at most 0 enemies to arena place.
=====
Create 5 enemies for comp at arena place.
Preserve.
Report, edit, etc...Posted by fritfrat(U) on 2006-07-08 at 18:51:10
Noober's way works to make more units once they are vanquished. I am not sure if I understand you correctly, but are there are 5 levels, one after another?

If this is the case, I would simply make a counter that goes along with what level it is. Once it starts, create enemy 1, and set deaths of Cave (or some other unused unit) for the computer to 1. Then, have it so if enemy brings 0 units to arena and suffers exactly 1 death of cave, create enemy 2 and set deaths of Cave for player 8 to 2.

Doing this, you can keep track of what level it is, so you know which unit to spawn once all the enemies are dead.
Report, edit, etc...Posted by Shocko on 2006-07-08 at 18:59:19
i agree wit fritfrat just use deaths on units u havent / dont want to use (my personal fave is pylon) and you can use all sorta players for deaths so i dont think you should run out too soon :s
Report, edit, etc...Posted by smasher25 on 2006-07-08 at 19:35:35
I dun get it. What would setting deaths of cave or suthing like that do? There heros fighting five waves of units that they already fought before.
Report, edit, etc...Posted by Cole on 2006-07-08 at 20:10:21
Why don't you just use switches or a death counter?
For example:
To start the waves do:
Conditions:
-Whatever you do to start the first wave

Actions:
-Set Switch 1
--------------------
Conditions:
-Switch 1 is set

Actions:
-Dowhateverforthefirst wave
--------------------
Conditions:
-ComputerThatOwnsWaves commands 0 guys at ArenaLocation
-Switch 1 is set

Actions:
-Clear Switch 1
-Set Switch 2
--------------------
Conditions:
-Switch 2 is set

Actions:
-Dowhateverforthesecondwave

and etc...

Or instead of a switch you can use a death counter for a unit that dosn't die.
Report, edit, etc...Posted by Ideal_Ideas on 2006-07-08 at 21:44:24
yes
You can use switches.
if wave 1 was 5 zerglings
Here is an example.
(Make sure to make a trigger have switch 1 set first then make this)
Players
==========
Conditions:
-------------
Switch 1 is set
Elasped time is at least 30 seconds

Actions:
----------
Create 5 Zerglings
Clear Switch 1
Set Switch 20

[Then]

Players
==========
Conditions:
--------------
Switch 20 is set
Current Player Kills Score Is At Least 5

Actions:
---------------
Modify score for Current Player: Add 5 Score to Custom
Modify score for Current Player: Subtract 5 Score To Kills
Clear Switch 20
Preserve Trigger

and just change them for a differnt wave say wave 2 was 10 hydralisks change the requirement for kills to 10 and same with adding and subtracting actions.
This should help







Report, edit, etc...Posted by Demon on 2006-07-08 at 22:25:00
Player brings at least 1 dude to arena place.
Player (comp) brings at most 0 enemies to arena place.
=====
Create 5 enemies for comp at arena place.
Wait <number> seconds
Create 5 enemies for comp at arena place.
Wait <number> seconds
Create 5 enemies for comp at arena place.
Wait <number> seconds
Create 5 enemies for comp at arena place.
Wait <number> seconds
Create 5 enemies for comp at arena place.

Idk if this is what you're looking for or not, but I guess I have to try happy.gif.
Report, edit, etc...Posted by smasher25 on 2006-07-08 at 23:07:17
ok screw the waves lol I'm just going to do simplistic constant wave flow that you dont have to kill everyone to intiate.
Report, edit, etc...Posted by XGuy on 2006-07-08 at 23:13:44
nah, what the other guys said is amazing, another good way is using minerals or gas, instead of units smile.gif
Report, edit, etc...Posted by Shocko on 2006-07-08 at 23:58:56
i think you need help actually on SC and seeing test maps dont give up yet add Shocko[xM]@USEast and message me ill be glad to set up a wave or two for you
Report, edit, etc...Posted by smasher25 on 2006-07-09 at 19:22:03
Darn but I browse on US. West though, the problem is, meh I'll make an account and msg you when I have the time.
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