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Staredit Network -> UMS Assistance -> Hypertriggers
Report, edit, etc...Posted by CheatEnabled on 2006-07-09 at 15:35:23
If you have a set of hypertriggers and you add another wait trigger on top, will it work?
I'm making a map now where it's really important with hypertriggers, but I need to create timed units every 4 seconds. Hypers and normal wait don't work together here.
In another map I made, (a bound), I had both hypers and normal waits at the same time.
Can anyone thell me what the big problem is?
Report, edit, etc...Posted by -bilal92- on 2006-07-09 at 15:47:16
u have to have at least 3 hype triggers in a players triggers that has NO WAIT in it, example: a computer or a neurtal player
Report, edit, etc...Posted by KinG_JaKe on 2006-07-09 at 15:58:00
QUOTE(-bilal92- @ Jul 9 2006, 02:46 PM)
u have to have at least 3 hype triggers in a players triggers that has NO WAIT in it, example: a computer or a neurtal player
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... and I'm pretty sure you can't have any other triggers for that player besides the hyper triggers. -also if you need the 4 seconds to be exact you have to know how much putting the maps gamespeed at fastest online will effect it
Report, edit, etc...Posted by Noober on 2006-07-09 at 16:17:08
QUOTE(KinG_JaKe @ Jul 9 2006, 03:57 PM)
... and I'm pretty sure you can't have any other triggers for that player besides the hyper triggers.
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I'm pretty sure you can. Actually, I'm positive you can. You just can't have triggers with waits for that player.

Anyway, you can use either: a death count timer, a mineral count timer, a score count timer, or the countdown timer. For the DC/mineral/score ones, just continually add 1, then when it gets to 48, create your unit and set it back to 0. For the countdown, just set it to 4, and when it reaches 0, create your unit and set it back to 4.
Report, edit, etc...Posted by Staredit.Net Essence on 2006-07-09 at 21:29:19
Hey, when using Hyper Triggers, depending on the amount of hyper triggers you use, double or triple the time.

For example, if the wait is originally '4', and you have 3 Hyper triggers, triple the wait to '12'.
Report, edit, etc...Posted by Zeratul_101 on 2006-07-10 at 03:25:38
QUOTE(LestisPolcate @ Jul 9 2006, 07:28 PM)
Hey, when using Hyper Triggers, depending on the amount of hyper triggers you use, double or triple the time.

For example, if the wait is originally '4', and you have 3 Hyper triggers, triple the wait to '12'.
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EDITED

err, no.

the set speed for hyper triggers(0ms) is 12 runs per second. there is no such thing as an increase in this speed. adding more hyper triggers simply increase the time before the NEO occurs.


contrary to popular belief(i think), you can use waits in conjunction with hyper triggers. the only problem that arises with this is that the player with the hypers cannot have any other triggers with waits. the other seven players may however.
Report, edit, etc...Posted by Kenoli on 2006-07-10 at 05:42:37
QUOTE(Zeratul_101)
the set speed for hyper triggers is 12 runs per second. there is no such thing as a decrease or increase in this speed.
You can make less-hyper hyper triggers by using a higher wait time.

Refer to Mr. Codebox for more information:
CODE
Left side:  The wait time you type into the trigger.
Right side: How long the game actually waits

0ms-42ms      --->    84ms
43ms-84ms     --->   126ms
85ms-126ms    --->   168ms
127ms-168ms   --->   210ms
169ms-210ms   --->   252ms
211ms-252ms   --->   294ms

For example... Most people's hyper triggers use 0ms waits. Obviously the game dosen't wait 0ms because that's no time at all. The game waits 84ms for each one, giving you ~12 trigger cycles per second. (1000/84 = ~11.9)
If you use, say, 80ms waits in your hyper triggers instead, the game will wait 126ms for each one, and you'll get ~8 trigger cycles per second. (1000/126 = ~7.9)
Report, edit, etc...Posted by DT_Battlekruser on 2006-07-10 at 21:01:26
Why on earth did they write it to be so convoluted? Does it serve any real useful purpose? I knew Wait(0) waited 84, but that whole conversion is just nuts.
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