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Staredit Network -> UMS Assistance -> [SOLVED] Text Not Displaying
Report, edit, etc...Posted by Rommel on 2006-07-09 at 15:40:59
Im having a small problem with the map im making, no matter what trigger i try to set off the text display it just wont go, i tried using always, tried using other conditions and tried using deaths, no matter what the text will not display, the other actions in the trigger go off perfectly but the text wont display to anyone.
Report, edit, etc...Posted by Veta on 2006-07-09 at 15:42:19
QUOTE(Rommel @ Jul 9 2006, 01:40 PM)
Im having a small problem with the map im making, no matter what trigger i try to set off the text display it just wont go, i tried using always, tried using other conditions and tried using deaths, no matter what the text will not display, the other actions in the trigger go off perfectly but the text wont display to anyone.
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I thought I answered this in your channel. Check the 'ALWAYS DISPLAY' button in the text box and it should work.

Happened to me until I noticed the button.
Report, edit, etc...Posted by Rommel on 2006-07-09 at 15:47:34
I guess i should have added, i already have that checked, still does not display.
Report, edit, etc...Posted by XGuy on 2006-07-09 at 17:49:57
ai ai ai! This is simple, obviously check who the trigger is for, If the trigger is for Player 8, only he can hear it, if the trigger is for player 3, only he can hear it, if the trigger is for force 1, they can hear it. That might be the problem i think
Report, edit, etc...Posted by Rommel on 2006-07-09 at 18:21:33
QUOTE(XGuy @ Jul 9 2006, 05:49 PM)
ai ai ai! This is simple, obviously check who the trigger is for, If the trigger is for Player 8, only he can hear it, if the trigger is for player 3, only he can hear it, if the trigger is for force 1, they can hear it. That might be the problem i think
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lol im not that dumb, i know thats how triggers, work, i tried many triggers now, made one for each person and all and the forces, no mater what its under those players can not hear it.
Report, edit, etc...Posted by Sicarul on 2006-07-09 at 18:45:14
Try posting the triggers here so we can help you... we might see the error that way, or if you are too lazy to do that, post your map tongue.gif
Report, edit, etc...Posted by Rommel on 2006-07-09 at 19:04:34
QUOTE(Sicarul @ Jul 9 2006, 06:44 PM)
Try posting the triggers here so we can help you... we might see the error that way, or if you are too lazy to do that, post your map tongue.gif
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just simple even an

Condition:
Always
Action:
Display text: "test"

that even wont show up, and tried under all players, and with a new trigger of this under each individual player.
Report, edit, etc...Posted by XGuy on 2006-07-09 at 19:22:10
I cant imagine why it wouldnt work... check ur colors or something biggrin.gif

also make sure other triggers arent delaying the message
Report, edit, etc...Posted by Sicarul on 2006-07-09 at 19:39:08
Wich editor are you using? may be something you did screwed strings up... or you just used all strings...
Report, edit, etc...Posted by Rommel on 2006-07-09 at 19:41:08
Basically just started the map, no where near runing out of strings, and this is the first text message im trying to add to the map and the colors are not the problem they are visible ones.

Also im using SCMDraft2
Report, edit, etc...Posted by Urmom(U) on 2006-07-09 at 20:05:39
Post the map. If you have used a trigger condition such as always then I don't see what could be the problem because you said that you checked always display.
Report, edit, etc...Posted by Rommel on 2006-07-10 at 00:23:56
Im not sure how exactly but the problem fixed itself, just kept palying around and now it works, but the trigger is exactly the same, lol owell random bug or something.
Report, edit, etc...Posted by Electroid on 2006-07-11 at 11:01:03
if you are using starforge, you have to add ,4 at the end of the action. Here's an example:

DisplayText("Hello",4);
Report, edit, etc...Posted by Sicarul on 2006-07-11 at 12:13:10
QUOTE(Electroid @ Jul 11 2006, 12:00 PM)
if you are using starforge, you have to add ,4 at the end of the action. Here's an example:

DisplayText("Hello",4);
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Actually he said it was SCMDraft2, though, nice for the ones using starforge...

It's beta software, it was most probably just some random bug
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