Staredit Network

Staredit Network -> UMS Assistance -> Creation of a Scarab(Reaver)
Report, edit, etc...Posted by DarkPythn on 2006-07-10 at 07:49:15
The idea: Im going to make some sort of multiplayer(3 players) ghost map with ammo items, health items etc... and also a grenade.

The idea I wanted: 1 Scarab(when it gets triggerd) will be created at the place of the ghost(where I want it). As the Scarab is automaticly programmed to search its targets. But now if I want to create a Scarab(with triggers)

Create '1' 'Protoss Scarab' at 'layer 1' for 'Player 1'.

It wont show. What do I do wrong, or forgot to think of?
Report, edit, etc...Posted by JaFF on 2006-07-10 at 08:05:21
It is impossible to craete a Scarab with triggers. You gotto have a reaver(computer controlled, if you don't want to see and controll it) that attacks a target, and when he attacks, teleport the Scarab where you want.
Report, edit, etc...Posted by Noober on 2006-07-10 at 10:10:11
Then you have to use the AI scripts "Set Generic Command Target" and "Make these units patrol" at the location where you want to attack.
Report, edit, etc...Posted by TuPingu(EAST) on 2006-07-10 at 12:11:14
Reaver in a corner.

Condition:

Player activated gernade.

Action:

Create Enemy of Reaver at Reaver Location.


Trigger 2:
Condition

Player brings scarab at reaver location.

Trigger

Move scarab from Reaver location to Ghost location.
Set AI for scrab at Ghost to patrol.


I think that should work?
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