Staredit Network

Staredit Network -> UMS Assistance -> healing stuff
Report, edit, etc...Posted by JB4times4 on 2006-07-10 at 14:01:36
alright what i want is when i bring a unit to a location to set my units like up 1% every 5 seconds. any suggestions?
Report, edit, etc...Posted by JaFF on 2006-07-10 at 14:03:54
QUOTE(Noober @ Jul 10 2006, 05:12 PM)
I'm too not-lazy kwasny.gif
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Virtual HP.
Report, edit, etc...Posted by Shocko on 2006-07-10 at 14:05:39
1) yes virtual hp
2) jammed thats not really helping
3) for virtual hp u dont actually attack the unit u put a burrowed unit underneath and move it and then when they kill the burrowed unit u subtract like 1hp (death counter) OR if ur doing virtual attacks u just use like DC's (btw DC's = death counters = your players hp)
Report, edit, etc...Posted by RedSword on 2006-07-10 at 14:32:01
If you are as me and understand nothing to virtual HP you could do :

You could do a medic owned by an allied computer which is on a 1x1 square island so he wont follow you and will suposedly heal you (heal range = 2 square I think) note that im not sure of the healing range, so you could do too :

if (computer with medic) have exactly 0 medic to "the beacon", order to all medic owned by (computer with medic) to "location around beacon" to "move" to "the beacon" so the medic wouldnt follow the unfullhealed guys

putting a trigger "set energy point for medic owned by X at location X" would be nice 2, and depanding of the heal rate you want, set the energy of the medic to 0% 1% or 100% (well 1 % will be like 100% and change nothing if u have the hypper trigger)

oh and this if you wouldnt know, wouldnt cure air unit, robot/dragoon/reaver (so only zealot, zerg ground unit, and terran barrack units + scv/probe)
Report, edit, etc...Posted by Zeratul_101 on 2006-07-10 at 14:52:02
QUOTE(Shocko @ Jul 10 2006, 12:05 PM)
3) for virtual hp u dont actually attack the unit u put a burrowed unit underneath and move it and then when they kill the burrowed unit u subtract like 1hp (death counter) OR if ur doing virtual attacks u just use like DC's (btw DC's = death counters = your players hp)
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just to expand on that a little, your unit is invincible, the burrowed unit is not. therefore enemies will attack the burrowed unit, not your primary unit. Virtual HP works by measuring the deaths of the ubrrowed unit.
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