In my Defence there are a bonus level, there are preplaced mineral chunk but they dont move. This is the trigger:
Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6","Player 8")
Conditions:
Switch("Level 20", set);
Deaths("Player 8", "Protoss Probe", Exactly, 1);
Actions:
Set Switch("Pause 20", set);
Set Switch("Level 20", clear);
Play WAV("staredit\\wav\\Bonus.wav", 1964);
Comment("Set Level Pause/20");
//-----------------------------------------------------------------//
Trigger("Player 8"){
Conditions:
Switch("Bonus", set);
Actions:
Move Unit("Player 8", "Any unit", All, "Start", "Bonus 1");
Move Unit("Player 8", "Any unit", All, "Bonus 1", "Bonus 2");
Move Unit("Player 8", "Any unit", All, "Bonus 2", "Bonus 3");
Move Unit("Player 8", "Any unit", All, "Bonus 3", "Bonus 4");
Move Unit("Player 8", "Any unit", All, "Bonus 4", "Bonus 5");
Move Unit("Player 8", "Any unit", All, "Bonus 5", "Bonus 6");
Move Unit("Player 8", "Any unit", All, "Bonus 6", "Bonus 7");
Move Unit("Player 8", "Any unit", All, "Bonus 7", "Bonus 8");
Move Unit("Player 8", "Any unit", All, "Bonus 8", "Bonus 9");
Move Unit("Player 8", "Any unit", All, "Bonus 9", "Bonus 10");
Move Unit("Player 8", "Any unit", All, "Bonus 10", "Bonus 11");
Move Unit("Player 8", "Any unit", All, "Bonus 11", "Bonus 12");
Move Unit("Player 8", "Any unit", All, "Bonus 12", "Bonus 13");
Move Unit("Player 8", "Any unit", All, "Bonus 13", "Bonus 14");
Move Unit("Player 8", "Any unit", All, "Bonus 14", "Bonus 15");
Move Unit("Player 8", "Any unit", All, "Bonus 15", "Bonus 16");
Move Unit("Player 8", "Any unit", All, "Bonus 16", "Bonus 17");
Move Unit("Player 8", "Any unit", All, "Bonus 17", "Bonus 18");
Move Unit("Player 8", "Any unit", All, "Bonus 18", "Bonus 19");
Move Unit("Player 8", "Any unit", All, "Bonus 19", "Bonus 20");
Move Unit("Player 8", "Any unit", All, "Bonus 20", "Bonus 21");
Move Unit("Player 8", "Any unit", All, "Bonus 21", "Bonus 22");
Move Unit("Player 8", "Any unit", All, "Bonus 22", "Bonus 23");
Move Unit("Player 8", "Any unit", All, "Bonus 23", "Bonus 24");
Move Unit("Player 8", "Any unit", All, "Bonus 24", "Bonus 25");
Move Unit("Player 8", "Any unit", All, "Bonus 25", "Bonus 25");
Move Unit("Player 8", "Any unit", All, "Bonus 25", "Bonus 26");
Move Unit("Player 8", "Any unit", All, "Bonus 26", "Bonus 27");
Move Unit("Player 8", "Any unit", All, "Bonus 27", "Bonus 28");
Move Unit("Player 8", "Any unit", All, "Bonus 28", "Bonus 29");
Move Unit("Player 8", "Any unit", All, "Bonus 29", "Bonus 30");
Move Unit("Player 8", "Any unit", All, "Bonus 30", "Bonus 31");
Move Unit("Player 8", "Any unit", All, "Bonus 31", "Bonus 32");
Move Unit("Player 8", "Any unit", All, "Bonus 32", "Bonus 33");
Move Unit("Player 8", "Any unit", All, "Bonus 33", "Bonus 34");
Move Unit("Player 8", "Any unit", All, "Bonus 34", "Bonus 35");
Move Unit("Player 8", "Any unit", All, "Bonus 35", "Bonus 36");
Move Unit("Player 8", "Any unit", All, "Bonus 36", "Bonus 37");
Move Unit("Player 8", "Any unit", All, "Bonus 37", "Bonus 38");
Move Unit("Player 8", "Any unit", All, "Bonus 38", "Bonus 39");
Move Unit("Player 8", "Any unit", All, "Bonus 39", "Bonus 40");
Move Unit("Player 8", "Any unit", All, "Bonus 40", "Bonus 41");
Move Unit("Player 8", "Any unit", All, "Bonus 41", "Bonus 42");
Move Unit("Player 8", "Any unit", All, "Bonus 42", "Bonus 43");
Move Unit("Player 8", "Any unit", All, "Bonus 43", "Bonus 44");
Move Unit("Player 8", "Any unit", All, "Bonus 44", "Bonus 45");
Move Unit("Player 8", "Any unit", All, "Bonus 45", "Bonus 46");
Move Unit("Player 8", "Any unit", All, "Bonus 46", "Bonus 47");
Move Unit("Player 8", "Any unit", All, "Bonus 47", "Bonus 48");
Move Unit("Player 8", "Any unit", All, "Bonus 48", "Bonus 49");
Move Unit("Player 8", "Any unit", All, "Bonus 49", "Bonus 50");
Move Unit("Player 8", "Any unit", All, "Bonus 50", "Bonus 51");
Move Unit("Player 8", "Any unit", All, "Bonus 51", "Bonus 52");
Move Unit("Player 8", "Any unit", All, "Bonus 52", "Bonus 53");
Move Unit("Player 8", "Any unit", All, "Bonus 53", "Bonus 54");
Move Unit("Player 8", "Any unit", All, "Bonus 54", "Bonus 55");
Move Unit("Player 8", "Any unit", All, "Bonus 55", "Bonus 56");
Move Unit("Player 8", "Any unit", All, "Bonus 56", "Mineral for Bonus");
Wait(2000);
Comment("Bonus");
//-----------------------------------------------------------------//
Trigger("Player 8"){
Conditions:
Switch("Bonus", set);
Actions:
Move Unit("All players", "Any unit", 1, "Mineral for Bonus", "Start");
Wait(2000);
Preserve Trigger();
Comment("Bonus");
//-----------------------------------------------------------------//
Trigger("Player 8"){
Conditions:
Countdown Timer(At least, 1);
Countdown Timer(At most, 4);
Switch("Bonus", set);
Actions:
Set Switch("Bonus", clear);
Set Countdown Timer(Set To, 120);
Comment("Clear Bonus/20");
Set Switch("Bonus 1 End", set);
//-----------------------------------------------------------------//
Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6","Player 8")
Conditions:
Countdown Timer(At least, 1);
Countdown Timer(At most, 4);
Switch("Pause 20", set);
Bring("Player 8", "Mineral Chunk (Type 1)", "Move", Exactly, 0);
Switch("Bonus", not set);
Switch("Bonus 1 End", set);
Actions:
Set Switch("Pause 20", clear);
Set Switch("Level 21", set);
Set Countdown Timer(Set To, 120);
Comment("Set Level 21 Clear pause/20");
Set Switch("Bonus 1 End", clear);
//-----------------------------------------------------------------//
The mineral chunk move from Mineral for Bonus(location) to Start(location) but after they dont move to bunus 1, bonus 2...
I use Mineral Chunk (Type 1)
*I Copy/Paste from the trigger editor plugin of Scmdraft 2.0