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Staredit Network -> UMS Assistance -> 100/1 health
Report, edit, etc...Posted by Rantent on 2006-07-11 at 02:53:10
Ya, I have never been able to set more then 1 extra number to a units health. Could someone explain how to have such large numbers above the max health.
Report, edit, etc...Posted by DT_Battlekruser on 2006-07-11 at 03:11:08
The placement of Sprite-Units allows units to have <default Starcraft HP max>/<custom set HP max> hitpoints.

To place sprite-units, go to the Sprite Layer of Starforge, and make sure the button above the unit tree says "Units" not "Sprites".

For example, if Nexuses are set to have 200 HP in the Unit Editor, a sprite-unit nexus will have 750/200 HP.

Don't believe any rumor that different values in the HP2 box can do this, any nonzero value for 'HP2' increments the max health by one.
Report, edit, etc...Posted by JordanN_3335 on 2006-07-11 at 09:09:32
Oh so now I see. Good thing I didnt post the exact same topic cause the map survive mars 4 has the same thing like the max hp for an scv is 40 but for the side bar it would say 40/39. But now I have to dl starforge all over again crazy.gif .
Report, edit, etc...Posted by KinG_JaKe on 2006-07-13 at 15:22:43
changeing the hp to be above the max will cause units to look different (this would be the purpose in many cases), but if you do certain amounts I think it can make a unit invincable -certain amounts on certain units mess with other properties.
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