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Gee a small map? Ah well long as game play good all that matters. Would we be fighting in same area or alone and only in boss fights same area?
All the fighting will take place in the 128x60 area, there's no little portion of the map you teleport to to fight the units or anything like that.
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some parts look good and it may be good but the first thing that came to my mind was "will this be any different from the other noob rpg's made today unlike Rush or Crescent Dyne" and without being offensive im not entirely sure it will be the save systems arnt hard its just lots of triggers the whole unit thing isnt hard either so w.e good luck on this and prove me wrong
As for what will be different about this RPG, for one, the the character save system. I know it's not really that hard to pull of, but still no one has ever successfully completed a map with a character save system to my knowledge (i am aware TuxedoTemplar has tried though).
Second, I'm trying to make it so that the player has as much control over the way he/she wants to play as possible. Like I said before I'd be doing this through the players choice of class, some classes will be designed to excel in certain categories of play (team play, solo, and stealth). Of course just because a class is good in one category doesn't mean it can't play another catagory.
To put it simply, I'm making this as much like an MMORPG as I possibly can. If you ever played an MMORPG you'll notice that some classes are more geared towards one style of play, but that doesn't stop people from making a melee wizard or something crazy along those lines. I'll also be having tons of little side quests and hidden quests here or there just like all MMORPGs.
I didn't mention this before but I reserved 1 digit of the code for choices you make in the game. Further along the road I'll also allow players to choose a good or an evil path and from that game on there will be both a good and evil part for each installment. Players will also have a opportunity to switch sides again at certain parts of the story.