Staredit Network

Staredit Network -> UMS Assistance -> Cloaked Bunkers!
Report, edit, etc...Posted by Kasigua on 2006-07-12 at 12:46:23
Well, I clicked Tutorials but it doesn't work, I don't know why. So I need ask you tongue.gif

Long time ago, I used in a map that trigger wich you cloack Bunkers. I did it with StarForge, but now I'm making a new map, and I did it exactly like the first map. But the problem is that now the trigger doesn't work! I don't understand, the bunker can't be selected when you are playing, but you can see it there sad.gif

I'll write here what I do:

Conds:
-Always
Actions:
-Disable Doodad State for Bunker owned by Player 8 (Computer[I tried neutral too]) in Location "Fire 1"
Set Unit Hit Points: Bunker owned by player 8 to 40%.


That's it. The best thing is that I teached the trigger to a friend, and now he knows use it and I can't disgust.gif lol
Report, edit, etc...Posted by Noober on 2006-07-12 at 13:26:52
You have to have vision with the player who owns the bunker, or have a detector nearby.
Report, edit, etc...Posted by mayonnaise on 2006-07-12 at 14:37:16
Well if you are setting hp to 40%, it sounds like you want it to be some kind of fire. So is the fire not working, or what?
Report, edit, etc...Posted by MindArchon on 2006-07-14 at 03:09:39
The way it works is the player has to have vision for a small amount of time before it is cloaked.

This is done by either detectors or a vision AI.
Report, edit, etc...Posted by Kasigua on 2006-07-14 at 11:06:45
Hmmmm ok, I'll try it. I hope you have reason. Thank you very much. If I have some kind of trouble, I'll ask you happy.gif

QUOTE
So is the fire not working, or what?


The fire works, but bunks didnt become invisible, so I see an unselectable burning bunker.
Report, edit, etc...Posted by dare0021 on 2006-07-15 at 10:45:23
turn off vision and remove the detecter, maybe?
Next Page (1)