Staredit Network

Staredit Network -> Concepts -> 1 Thing We Havent Broken And We Never Will
Report, edit, etc...Posted by Zombie on 2004-07-29 at 04:26:37
its simple unit speach making units say what ever we want. we will never see that day i bet, in the mission brief etc. then we will be able to brag to blizzard
Report, edit, etc...Posted by Staredit.Net Essence on 2004-07-29 at 06:24:22
Hmm...I'm not so sure....I am good with sounds...I have Alos made custom Sounds for the "Speachless" units of Starcraft....So watch out wink.gif
Report, edit, etc...Posted by FizzleBoink on 2004-07-29 at 07:45:50
Yeah their are Sound Editors/Composers out there... so BEWARE!!! BEWARE!!! *echo*
Report, edit, etc...Posted by Clokr_ on 2004-07-29 at 10:26:08
QUOTE(Zombie @ Jul 29 2004, 03:26 AM)
its simple unit speach making units say what ever we want. we will never see that day i bet, in the mission brief etc. then we will be able to brag to blizzard

Blizzard won't program a 1337 sound editor for transform text into sound now that SC is really old!
Report, edit, etc...Posted by BeeR_KeG on 2004-07-29 at 10:36:40
Just record your voice into it LOL.

Imagine playing a map and a unit starts speaking with your voice.

Yeah, it would be cool if there was some sort of sound editor to make the units real voices say what we want.
Report, edit, etc...Posted by CheeZe on 2004-07-29 at 10:37:32
Can the sound editor blizzard give out change what the unit says? mellow.gif

replace the originals with yours as long as the file name is the same..dont' know if that works, never tried. I dont' even know if blizzard gets the sound from the cd or if you extract it, the computer
Report, edit, etc...Posted by Clokr_ on 2004-07-29 at 10:39:38
That's not the point. he mean in a map. Write like "Hello, I'm Jin Raynor" select Jim Raynor voice and get the sound.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-07-29 at 10:51:14
Actually by extracting some campaign mission sounds we might force them to say a few things we would like.
Report, edit, etc...Posted by Nozomu on 2004-07-29 at 11:16:23
It can be done with modding. I've played a campaign where certain units had different voices and spoken phrases.
Report, edit, etc...Posted by linux_junkie on 2004-07-29 at 11:41:50
I think something like this would require a damn good modder. But I definitely don't think this is out of the realm of the possible. I'm sure some modder out there has already accomplished this, but never distributed it.
Report, edit, etc...Posted by DT_Battlekruser on 2004-07-29 at 12:35:18
QUOTE
That's not the point. he mean in a map. Write like "Hello, I'm Jin Raynor" select Jim Raynor voice and get the sound.


Yea. Go track down the voice actor that played raynor and have him say it. blink.gif
Report, edit, etc...Posted by Deathknight on 2004-07-29 at 14:22:25
QUOTE
custom Sounds for the "Speachless" units of Starcraft


You can't really do that unless you edit units.dat, and then screw up everything else, then get dropped from Battle.net randomly in games.

Yes, I tried adding the sounds to Starcraft but it just didn't work. I made Aldaris ones from parts of what he sais in the Blizzard mission briefings.
Report, edit, etc...Posted by Clokr_ on 2004-07-29 at 15:05:31
You are wrong death. Blizzard allowed one type of mods, and that are sound mods. You don't need to place the sounds inside a mpq, just extract them with the utility that blizzard provides and replaced them with other in the same folder and with the same name, and it will change in SC.

I made one utility for change them, that places them in the correct folder and all stuff. It is not finished (I didnt include BW sounds), but if you want it I can post it here.
Report, edit, etc...Posted by Deathknight on 2004-07-29 at 16:10:37
So you're saying you can add NEW sounds? Give aldaris his sounds and such? Without changing the sounds of other units?
Report, edit, etc...Posted by Clokr_ on 2004-07-29 at 16:11:31
I'm not sure about new sounds, but you can modify the ones that SC have.
Report, edit, etc...Posted by DemonicDragon on 2004-07-30 at 20:52:26
it's possible, I currently have Jim, Kerrigan, Hydralisks (!!), Edmund, Firebat, Goliath, Fenix (both... diff voices), Tassadar, and more with custom voices...


you can also customize the protrait the same way you do sounds... Fenix Z has a different colored armor, and Fenix D is more blue for me.
Report, edit, etc...Posted by Yoshi da Sniper on 2004-07-30 at 21:13:33
So, why are we talking about things we cant break?
Report, edit, etc...Posted by Deathknight on 2004-07-30 at 21:35:12
So you're saying you can give Aldaris new sounds as well??
Report, edit, etc...Posted by Zombie on 2004-07-30 at 23:26:53
nonono, ok all, this is what i ment


in the mission brief the can talk O.o

and like when we bring a unit to a location play a wav and it says


ZOMBIE PWZ YOU! and its a marine sound... or ghost etc.
Report, edit, etc...Posted by Tuxedo Templar on 2004-07-30 at 23:35:26
Idea: Have a 16x16 pixel location (the smallest possible location) over a given unit. When that unit moves out from that location, then it must have either received a move order or it's chasing/running from something. Set a switch, then import a custom wav to play, like a "yes sir" or something generic like that.

To replay the wave for each new movement it begins, have a location that recenters onto it at intervals based on the unit's movement speed. If the unit is still in the location in the time it would take for it to move out of it after the recenter (if it was still moving), clear the switch, which'll allow the wav to replay when it is detected moving out of its location again. It won't be fool proof, but I'm sure someone can find something creative to do with that (like footsteps or something).

You could also have wavs play if enemy units come near the unit, if it goes over different types of terrain, if it enters a dropship, or any other trigger-detectable event!
Report, edit, etc...Posted by DemonicDragon on 2004-07-31 at 05:23:28
sounds reasonable... the only problem is map size... unless you use the free sounds trick. But still, that wouldn't really be custom sounds.
Report, edit, etc...Posted by Death_Kid25 on 2004-07-31 at 05:25:21
Well i would like some sounds on mission briefing so its not like you see some guy talking in top right and you hear nothing.
Report, edit, etc...Posted by Bringer on 2004-07-31 at 05:46:27
Its possible in RA2 and Generals and Tiber Sun where people made custom voices for there units that they made through mods like BlitzKrieg Mod for example of course 2 different games and makers but im sure you can like in the demo to SC if you play the missions from demo through original SC the units still have the different sounds not much but some are different. Like that one guy that calls them xenomorphs lol. I am pretty sure its possible to add own voices to guys. Like have Raynor have ur voice built into the date file sure may not work on BNET but it might who knows just if you want a custom campaign with own sounds well your probly gonna mod and create some ur own units anyway.
Report, edit, etc...Posted by Clokr_ on 2004-07-31 at 10:38:31
QUOTE(Tuxedo Templar @ Jul 30 2004, 10:35 PM)
Idea:  Have a 16x16 pixel location (the smallest possible location) over a given unit.  When that unit moves out from that location, then it must have either received a move order or it's chasing/running from something.  Set a switch, then import a custom wav to play, like a "yes sir" or something generic like that.

To replay the wave for each new movement it begins, have a location that recenters onto it at intervals based on the unit's movement speed.  If the unit is still in the location in the time it would take for it to move out of it after the recenter (if it was still moving), clear the switch, which'll allow the wav to replay when it is detected moving out of its location again.  It won't be fool proof, but I'm sure someone can find something creative to do with that (like footsteps or something).

You could also have wavs play if enemy units come near the unit, if it goes over different types of terrain, if it enters a dropship, or any other trigger-detectable event!

I have a 1x1 location working in some maps...
Report, edit, etc...Posted by Stardog on 2004-07-31 at 10:40:22
Try making a battle.net friendly modification of the unit sounds to go along with the map. I've done it before, it's really easy and no it does not crash the other people as long as there is no real weird content.
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