Staredit Network

Staredit Network -> UMS Assistance -> Attacking
Report, edit, etc...Posted by akaborn2kikass on 2006-07-13 at 02:35:23
Is there a way to make the computer not attack like without a attack button or something like that or make them have zero attack??? is that possible..?
Report, edit, etc...Posted by -bilal92- on 2006-07-13 at 02:57:24
uhh...no dont think so if u attack them, they will always attack you, but u can put them to neutral or rescuable, OR go to scm draft 2 or starforge and set their dmg to 0, but they will still be bugging u, lol
good luck
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-07-13 at 08:27:23
A neutral player will not attack. Setting damage to 0 will cause the computer unit to do 1 damage every 2 hits.
Report, edit, etc...Posted by Noober on 2006-07-13 at 09:50:16
Also, if you keep ordering them to move to where they are (with hypers), they can't attack.
Report, edit, etc...Posted by akaborn2kikass on 2006-07-14 at 00:02:14
wait is it possible to make a ground unit type that can attack air not attack air?? like make a marine cant attack air units... only ground is that possible?
Report, edit, etc...Posted by DT_Battlekruser on 2006-07-15 at 01:16:13
No, you cannot make units only attack ground. No effect will produce this, although a Disruption Web will stop actual damage from being dealt.
Report, edit, etc...Posted by L-inspecteur_Chocolat on 2006-07-15 at 11:26:03
QUOTE
wait is it possible to make a ground unit type that can attack air not attack air?? like make a marine cant attack air units... only ground is that possible?

Making the air unit invincible is the only thing I can think of.
With a single marine AI, it can be done easily without the invincibility status.

Setting the computer's alliance status with you to ally repeatedly will prevent retailiation attacks.
Report, edit, etc...Posted by DT_Battlekruser on 2006-07-15 at 13:40:14
Yes, but any sort of alliance affects both air and ground units. Also, the Marine uses the same weapon to attack Air and Ground, so modifying damages beforehand wouldn't work either.
Report, edit, etc...Posted by L-inspecteur_Chocolat on 2006-07-15 at 15:22:01
The alliance status was directed towards the original topic question.
Report, edit, etc...Posted by Syphon on 2006-07-15 at 15:59:14
QUOTE(DT_Battlekruser @ Jul 15 2006, 12:39 PM)
Yes, but any sort of alliance affects both air and ground units.  Also, the Marine uses the same weapon to attack Air and Ground, so modifying damages beforehand wouldn't work either.
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You could just use two different players for air and ground, and save alot of headache. All you'd have to do is set them to the same colour.
Report, edit, etc...Posted by Electroid on 2006-07-15 at 22:07:57
Yes, its possible.

PLAYERS;
Computer
CONDITIONS:
Always();
ACTIONS:
SetAllianceStatus(Player#,Ally);
PreserveTrigger();
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