[center]The Grid Explosions should be correct, but for the unit sizings im not too sure
hope this helps
Grid Explosions
small = Unit that fits in 1 Grid
medium = Units that dont fit well in grid but can be placed in middle of 4 grids
large = units that can be placed exactly in 4 grids/take 4 whole grids.
These are Air units ONLY
11x11- k so 5 by 5 carriers then over that 1 line of scouts that cover the squares that shoul1d be 11 squares
10x10- 4 by 5 battlecruisers lined up per 4 squares
9x9- 4 by 4 overlords lined into a square, then there should be a L shape of 1 squares put scourges into each box
8x8- put 4 mutalisks, and line them up into a square shape of 4x4
7x7- 3x3 battlecruisers into a square shape, then wraiths along the edges
6x6- 3x3 carriers aligned into the square
5x5- the battlecruiser thing thats 2x2 so its 4 bc's, then theres an L shape on the outside line up 5x5 of wraiths so that cover the outside grid
4x4- 4 vessels, this is a good one beacuse the create well into the grids. but u have to put the location in a proper point.
3x3- any 9 units that are the size of 1 grid
Unit Sizes
some answers may not be correct but they should be
Zerg-
Zergling - small
Hydralisk - medium
Ultralisk - large
Broodling - small
Drone - small
Defiler - medium
Infested Terran - small
Lurker - large
Overlord - large
Mutalisk - medium
Guardian - medium
Queen - medium
Scourge - small
Devourer - medium/large- can be portayed into 4 grids as well.
Torrasque (Ultralisk) - large
Matriarch (Queen) - medium
Infested Kerrigan (Infested Terran) - small
Unclean One (Defiler) - medium
Hunter Killer (Hydralisk) - medium
Devouring One (Zergling) - small
Kukulza (Mutalisk) - medium
Kukulza (Guardian) - medium
Yggdrasill (Overlord) - large
Infested Duran - small
Larva - small
Egg - small
Cocoon - medium
Protoss-
You might wanna double check on zealots, im not sure if their small or medium
Dark Templar - medium
Dark Archon - large
Probe - small
Zealot - small/medium
Dragoon - medium/large
High Templar - medium
Archon - large
Reaver - large
Corsair - medium
Shuttle - medium
Scout - medium
Arbiter - medium
Carrier - large
Observer - small
Dark Templar (Hero) - medium
Zeratul (Dark Templar) - medium
Tassadar/Zeratul (Archon) - large
Fenix (Zealot) - small/medium
Fenix (Dragoon) - medium/large
Tassadar (Templar) - medium
Mojo (Scout) - medium
Warbringer (Reaver) - large
Gantrithor (Carrier) - large
Danimoth (Arbiter) - medium
Aldaris (Templar) - medium
Artanis (Scout) -medium
Raszagal (Dark Templar) - medium
Terran-
double check vulture & firebat
Marine - small
Ghost - small
Vulture - medium/large
Goliath - large
Siege Tank - large
SCV - small
Firebat - small/medium
Medic - small
Wraith - small/medium
Science Vessel - large
Dropship - medium
Battlecruiser - large
Valkyrie - medium
Gui Montag (Firebat) - small/medium
Civilian - small
Sarah Kerrigan (Ghost) - small
Alan Schezar (Goliath) - large
Jim Raynor (Vulture) - medium/large
Jim Raynor (Marine) - small
Tom Kazansky (Wraith) - small/medium
Magellan (Science Vessel) - large
Edmund Duke (Siege Tank) - large
Arcturus Mengsk (Battlecruiser) - large
Hyperion (Battlecruiser) - large
Norad II (Battlecruiser) - large
Samir Duran (Ghost) - small
Alexei Stukov (Ghost) - small
Gerard DuGalle (Battlecruiser) - large
Ground Unit Dropship Sizes
These all count for the unit sizes in dropships/shuttles/overlords.
Small=1 Square/8
Medium=2 Square/8
Large=4 Square/8 (can only fit 2 in transport)
Terran-
Firebat-Small
Marine-Small
Hero Civillian-Small
SCV-Small
Medic-Small
Ghost-Small (counts for infested zerg too)
Tank-Large
Goliath-Medium
Vulture-Medium
Protoss-
Zealot-Medium
Dark Templar-Medium
High Templar/Heros-Medium
Probe-Medium
Reaver-Large
Archon-Large
Dark Archon-Large
Dragoon-Large
Zerg-
Broodling-Small
Lurker-Large
Zergling-Small
Drone-Small
Infested Terran-Small
Ghost-Small
Hydralisk-Medium
Ultralisk-Large
Infested Kerrigan-Small
Defiler-Medium[/center]
Here's some of the information from my PM's with Moose
4x4 - 9 mutalisks/arbiters
5x5 - 9 overlords
6x6 - 9 battlecruisers/science vessels
7x7 - 25 mutalisks/arbiters
8x8 - 25 devourers/guardians
So far I couldn't get any nice square explosions spawning any air unit for a grid bigger than 8x8. I'm going to experiment trying to mix spawning units such as 1 bc surrounded by carriers, but I have no idea if that will work.
For 7x7 you can also use 9 muta with 16 guards/devourer/arbiters
9x9 - 9 devourer/muta with 9 carriers
10x10 - 9 devourer/arb with 44 observers
Everything above is just purely spawning those units. The first one listed is the first one created and then follows the second unit.
For the bigger ones it uses somewhat of a mobile grid set up:
Using devourers I have created an 11x11 grid formed by 7x7 devourers
Here's the trigger action:
Actions:
Create Unit("Player 2", "Zerg Devourer", 25, "GRID CENTER");
Move Location("Player 2", "Zerg Devourer", "Anywhere", "1");
Remove Unit At Location("Player 2", "Zerg Devourer", 4, "Anywhere");
Move Location("Player 2", "Zerg Devourer", "Anywhere", "2");
Remove Unit At Location("Player 2", "Zerg Devourer", 16, "Anywhere");
Move Location("Player 2", "Zerg Devourer", "Anywhere", "3");
Remove Unit At Location("Player 2", "Zerg Devourer", 4, "Anywhere");
Move Location("Player 2", "Zerg Devourer", "Anywhere", "4");
Remove Unit At Location("Player 2", "Zerg Devourer", 1, "Anywhere");
Create Unit("Player 2", "Zerg Devourer", 9, "1");
Create Unit("Player 2", "Protoss Arbiter", 4, "1");
Create Unit("Player 2", "Zerg Devourer", 7, "1");
Remove Unit At Location("Player 2", "Protoss Arbiter", 4, "Anywhere");
Create Unit("Player 2", "Zerg Devourer", 9, "2");
Create Unit("Player 2", "Zerg Devourer", 12, "3");
Create Unit("Player 2", "Protoss Arbiter", 9, "3");
Create Unit("Player 2", "Zerg Devourer", 3, "3");
Remove Unit At Location("Player 2", "Protoss Arbiter", 9, "Anywhere");
Create Unit("Player 2", "Zerg Devourer", 9, "4");
Kill Unit("Player 2", "Zerg Devourer");
Preserve Trigger();
First it starts out by creating a 5x5 grid of devourers (25 devourers). Then it centers locations 1,2,3,4 on each of the corners. In the top left (location 2) and bottom right (location 4) corners it creates 3x3 grid of devourers (9 devourers).
Now the tricky part was that if I had just filled the corners with 3x3 grids of devourers there was an empty + in the middle because the total grid is a 7x7 grid of devourers. So to fill that in, in two of the corners I filled with a 5x5 grid of devourers.
However, this would leave extra devourers along two of the sides so to remove those I instead replaced them with arbiters which were then removed.
The order in which I create devourers and then arbiters is based on the way the units are created, which resembles a counterclockwise spiral.
In the end, the result from those actions I posted is a perfect 11x11 tile air explosions formed by a 7x7 devourer grid. If you go on battle.net I can demonstrate it to you.
Okay to make 10x10 air explosions, simply take the actions I posted on how to make 11x11 air explosions and replace the devourers with mutalisks.
The size of the mutalisk explosion is smaller than the devourer explosion and it makes an excellent 10x10 air explosion.